For the 2D section it was more a last minute thing addition as I couldn't finished what I planned and wanted to give the player at least an end screen to know they finished. (The sprite animation/placement was rough around the edges)
After some play testing I found I should of put a respawn point at the last jump as everyone IRL I gave the game to felt a little frustrated at that part (maybe thats a good thing, like overcoming a challenge, idk, hard to say)
Personally I found that if I kept it WASD in the 2D section I wouldn't have to tell the player to press a new button they never pressed before in the 3D section which is why I kept jump as W
Thanks for trying it out! and thanks for the 3D section praise!