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You're right to be proud of the 3D section, it was really nice to navigate and look around at all the decoration! I especially liked the console sitting by the screen. I kept expecting something scary to happen, I was lowkey glad it didn't lol. 

For the 2D section, I expected Space to be the jump button rather than the Up key but that's a minor nitpick. I really appreciate that when you fall off you respawn on the nearest ledge rather than needing to redo the whole section, especially because I kept dying right at the same spot (I think it was on me rather than it being too difficult, I just had a brain fart). Felt the absence of an exit button on the victory screen rather than needing to manually close the game. Overall it was a great job for a solo dev!

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For the 2D section it was more a last minute thing addition as I couldn't finished what I planned and wanted to give the player at least an end screen to know they finished. (The sprite animation/placement was rough around the edges)

After some play testing I found I should of put a respawn point at the last jump as everyone IRL I gave the game to felt a little frustrated at that part (maybe thats a good thing, like overcoming a challenge, idk, hard to say)

Personally I found that if I kept it WASD in the 2D section I wouldn't have to tell the player to press a new button they never pressed before in the 3D section which is why I kept jump as W

Thanks for trying it out! and thanks for the 3D section praise!