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What I loved:

Love the art style. The way all the sprites are super well made and how all the colors are vibrant. Also the detail in all the backgrounds

I was head bobbing to the NES music, very groovy music.

The attention to detail in the player animation of the little hop when going sideways really does add to it.

What Needs Improvement:

Never really understood how on the street I would sometimes get run over and other times I would get void out cars even after multiple experimentation runs.

Game felt super chaotic at first. Even after my first 20 try's still felt pretty chaotic. Still enjoyed the game and had a fun time.

After playing for over an hour I am confident I am not skilled enough to fill my void meter 3 times to win the game. I couldn't even do it once :(

Good Game!

Bugs:

In the dash tutorial no void orbs spawned in that section which confused me on my first run just restarted the game to try again because I thought I missed some text.

If you hug the top of the screen you can glitch the river section into not killing you and just walk on water. (not all the time though?)

If you stay still at the beginning of the main game after a retry and don't move forward you can get behind the void kill plane and not play and the camera keeps scrolling up. If you do move after the respawn it does game over. (Nice way to look at the art though)

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I'm glad to know that you've enjoyed the game overall! :3 

The vehicles only crash when you're actively walking past or sideways to them; staying still doesn't do anything. However, maybe I didn't really explain the cat's bad luck mechanic's that much, so that's on me 😅or maybe there's a hitbox problem or another issue I'm unaware about?

The game is really chaotic, especially in hindsight, and maybe since no one really playtested my game during development, I probably just cranked up the difficulty and chaos meters too high

Finding out that that you had problem beating the game even after spending an hour probably means that the game is too hard! I had designed this game such that the average player would take 5 - 10 minutes to complete the game, but I suppose I didn't actually design it as such

I don't entirely understand the thing about the void orbs not spawning in the dash section of the tutorial? The idea was to collect all of the pre-existing void orbs on the ground, and then the next lines of text would show up. Maybe I'm misunderstanding something?

The 'walking on water' problem, which presumably you're talking about in the tutorial, is because of i-frame being goofy. I should fix it, though!

About the final bug, yeah that's totally an oversight, although I think it would be a pretty neat ""Easter Egg"" if I were to keep it that way, hehe

Anyway, I'll totally take your suggestions into consideration when I'll update the game, which is hopefully sooner than later

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Retry:

Your explanation of the bad luck mechanic was enough for me to fill up the void meter once and I was able to get to the second phase on my first try!

Holy moly there is a laser! And giant harmful voids!

I FINISHED THE GAME! and destroyed the stupid town lol.

Made me wish that the attack the void button and dash is different because when I am so close I accidentally waste precious void on a dash when I thought I had enough.

Your suggestion of how the bad luck mechanic works does make the game a lot easier maybe a tutorial on that mechanic somehow.

Bug Context:

The void orb thing tutorial only happened on my first playthrough once, so I cannot recreate it so it probably not a major bug and a rare thing.

The walking on water bug was something I noticed in main game. But it is very minor so I wouldn't worry about it.

When I was using the bad luck mechanic even though I swear I was still walking I would die sometimes.