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d3v?

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A member registered Nov 07, 2021 · View creator page →

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I liked the goofy frogs. But the game feels a little bland? I skipped all of the text, understood nothing that was happening within the game, promptly placed cool looking blue or red frogs on the lily pads (which from the comments and game description, just learnt are ninja and wizard frogs) without any context, and bam! Pressing the 'Clear Debris' button enough times after enough time had passed made me win. A little uneventful and confusing, in my opinion. This game needs a little more, both with ideas and execution, to be engaging. Awesome human ribbit sounds tho; I dig it 

Wah, somebody managed to make a multiplayer game for a game jam!? Damn impressive. Too bad I'm lonely to play the game😭

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What an awesome, charming, cute game. A relaxing and therapeutic hamster game is absolutely what I'd needed after a long, tiresome week... Great job!

P.S. i noticed this minor bug where a hamster would randomly take the wrong direction when in a 3-way or 4-way connection tube. It doesn't ruin anything it all, but I thought it was worth a mention

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Even gnomes can't escape cruel working conditions. Bessie scared the shit out of me; good job at the horror element of the game. I'm not sure if it's actually implemented or not, but mining the uranium should totally attract Bessie since it creates a surprisingly loud sound, which should echo and reach Bessie. Maybe multiple Bessie's could add more to the game, too?

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Funny tardigrade cannibalism. The theme of 'tiny creatures' literally being the tiniest creatures was a fun take. A little bland at the moment; it needs more development and content

Funny hamsters

Honestly, I love the game's premise. Being a badass worm tryna kill your predators with a gun is sick! Combined with the groovy, tense music, I definitely felt immersed in the game even if it's a lil' bare bones as of now. Amazing potential, I'd say! I like how the pistol reacts to your movement, leading you to shoot yourself if you push yourself against a wall and shoot.

Umm, while playing the game, it did break once when I retried it, which was a little weird?

Super cute aesthetic with a chill, cozy environment. Having a goal for the game would be ideal, and it also needs to tell the player more information about the game and needs to be more intuitive. I found myself a little confused regarding the game mechanics at first, and then had to learn it from trial and error. A part of this is my fault since I don't like reading text for tutorials 😭but nevertheless, I think this game would benefit from a better tutorial. I'd call this simple, yet relaxing; although the execution could just be a bit better to elevate the game's coziness

What a stupid and unserious game; I mean it in the best way possible. This game oozes with charm, and the graphics, the sound, the character design, all add to it. The infinite mode was great addition. Fun and surprisingly addictive. Good job!

Honestly, probably my favorite take on the theme, since it takes 'tiny creatures' quite both literally and creatively. Overall vibes are immaculate even if less developed. I can totally see the potential of a horror-stealth game where you play as a virus! it just needs more development of gameplay systems. Like, maybe the virus could start leaving a trail of infected goop, and the player would have to work around their own tracks, something like that. Or you would have to distract the WBC by intentionally leaving the goop at some spot as a red herring

Really cool idea; I love being a bug catcher and using bugs to fight MORE bugs. Sound effects were weirdly satisfying. Interesting gameplay loop, I can see it developing more later on

Should've expected no less from a Pico 8 game. Awesome art. Awesome game. No music, though? That's a lil' sad. I'll finish the game later on, since it is quite difficult hah

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Yeah, I can definitely see what you're talking about. The game has a lot of stuff going on at the same time, and I do agree that trying to find where your kitty can get confusing at times. Perhaps I should add more slowdown or i-frames after a death? The main idea, however, was to just spam the dash or the up button in a pinch, but maybe that's not the best piece of game design

I'm glad to know that you've enjoyed the game overall! :3 

The vehicles only crash when you're actively walking past or sideways to them; staying still doesn't do anything. However, maybe I didn't really explain the cat's bad luck mechanic's that much, so that's on me 😅or maybe there's a hitbox problem or another issue I'm unaware about?

The game is really chaotic, especially in hindsight, and maybe since no one really playtested my game during development, I probably just cranked up the difficulty and chaos meters too high

Finding out that that you had problem beating the game even after spending an hour probably means that the game is too hard! I had designed this game such that the average player would take 5 - 10 minutes to complete the game, but I suppose I didn't actually design it as such

I don't entirely understand the thing about the void orbs not spawning in the dash section of the tutorial? The idea was to collect all of the pre-existing void orbs on the ground, and then the next lines of text would show up. Maybe I'm misunderstanding something?

The 'walking on water' problem, which presumably you're talking about in the tutorial, is because of i-frame being goofy. I should fix it, though!

About the final bug, yeah that's totally an oversight, although I think it would be a pretty neat ""Easter Egg"" if I were to keep it that way, hehe

Anyway, I'll totally take your suggestions into consideration when I'll update the game, which is hopefully sooner than later

fun fact: i couldn't get past the second level in frogger either lmao

yuh, the game does get quite chaotic towards the end, especially with the added hazards and all. awesome to know you've enjoyed the game tho :]

i've realised JUST now that there is a Godot 3.7 🤦‍♂️ ig i should switch to it.
i currently don't have a laptop with good specs, so it can physically not support godot 4.x, which requires higher specs; i'm sticking with godot 3.6 for now. also, i appreciate your kind words ^^ 

aww, thx!

hehe, thx :] i thought i ended up making the game lean towards the easier side, but that doesn't seem to be the case, actually. in hindsight, maybe the game is too quick and a little overstimulating? but, i'm glad to know that you enjoyed the game regardless ^^

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what a therapeutic and serene experience. imo, a really beautiful take on the theme. it was really fun to mess around with the boid settings, and observe how the boids would start reacting to my mouse. fun tool 

wowee, i absolutely love how immaculate the vibes of this game are. interacting with all of the little guys is super fun, and the music they make is really charming to listen to. loved messing around in this

cute little game. for the first project of an engine, it's actually fairly impressive. i liked the little guys, but xerbo was my least favorite. xerbo had stuck-up brat vibes

holy crap, the game's music is so damn groovy and memorable; it adds so much to this game! i love games with crunchy pixel art styles such as this. the player ship is difficult to control, but i'm 90% sure that's just because i'm bad at the game lol. however, the player ship feels awesome to control when you do get the hang of it. further development for enemies and controls to this game would do wonders for it

Best part of the game is definitely its art style and atmosphere. i enjoyed the environment and characters a lot! but the ducklings and the mother duck move too slow, and the game was a little confusing at the start. also, the game broke twice when i played it so, yeah, it would be good to fix that

i haven't completely played the game yet, but it's really cute and charming. however, the fact that you have to do the ENTIRE game again if you make one single mistake is really punishing, and it kinda discouraged me from playing the game further. cool concept and characters, tho

absolutely LOVED the vibes of the game. i had a hard time getting the hang of the game tho (and i'm still not sure if i fully get it or not?) but yeah, the game feels satisfying to play. great job!

long text-based tutorial aside, this was a sweet lil' tower defense game. the game does gets easier later on and the game feels too easy towards the end, especially with the amount of money you get. but it was fun to play nonetheless

The dialogue was really good; it made me like the game's vibes much better, even if they technically aren't part of the gameplay. i can totally see this evolving into something better in the future

thx :3

lol yeah the level can get quite hectic later on. nice to know you enjoyed it, tho!

aw, thanks! nice to kow you enjoyed the game. the idea of a black cat intentionally crossing roads in a frogger-like game was too good, so i had to stick to it

haha! i love this mockup, it looks so fun

especially love the 'piripiripiripiripiri' animalese typing sfx that the weather girl makes, these always fill me with life!

a pretty fun and goofy game!

however, i think the telegraphing of the big chopstick hand is wrong? the hand drops down left and down to the red circle. perhaps the telegraph circle isn't offset correctly?

such a cute lil' game! especially loved how the party jumped after completing a stage

such a silly, fun little game! i love it

Happy to know that you like the artstyle! I worked hard on it, specially with the background.

Oh thx! Nice to know that ppl had fun with the controls.

Oh, that was not explained, but some of the horizontally moving fish get scared away if you come directly at them. You have to attack from the sides or from the above or below.

looks charming, love the colors!

pretty cool