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d3v?

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A member registered Nov 07, 2021 · View creator page →

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How do you play the game? I don't understanddddddd

Lol... The "Air" fryer... The background of the game's story got me chuckling.

Anyway, I wasn't able to move in the game, which reminds me of my sad, stationary air fryer existence, but makes the game a little boring... Goofy art, though. I enjoyed the little bits of this game

The "air" part of the game doesn't really help it that much... Currently, the game is just a regular platformer, except you have to wait at intervals and press B. The main mechanic of the game needs a rework, to be honest...

I liked how the player breathes aggressively while jumping, I found it quite charming.

P.S. At the start of the game, if you fall, rather than falling forever or just dying, you can actually walk on... nothing? Might be a bug

Amazing concept, and impressive execution for the time limit. The plot twists surrounding the fact that the teleports could acts as boxes themselves was really good. I can see this potentially turning into one of those properly polished moderate-length puzzle games on itch

Cute art, really nice character controls (which happens to be the type of movement I've been trying to create for my own game, so thanks for the reference point \w/ ) 

Engaging, fun, and has a lot of potential. Very self-explanatory game title. I always root for honest advertising

Am I missing something? I don't understand how to make use of the spellbook... Drawing a 'V' makes the wizard go up, but something makes me go sideways? And drawing a '^' makes the room lighter? I really don't get it, and would like some assistance pls :>

Game controls aside, the theming and art direction for the game is phenomenal. Amazing job for having made this within a day!

Really solid and well-polished game. Moving the golf ball around was especially frustrating, but once I got the hang of it, the frustration turned into enjoyment. The game looks awesome visually, and is quite impressive for having been made in just a day. Good job >< 

What does the unit factory do? Also, by a point, the warriors and the slimes end up going out of screen, so it's not possible to see what's happening...

The game is a little barebones at the moment, more mechanics and refinement is needed

Well-polished game! The player felt quite fluid. The sound effects are satisfying.There is some nuance in the frying pans' steam, since the boost depend on how and from where you enter them. There is a slight 'getting over it' quality to all of it, which is quite fitting for this kinda game. For the first real project in a new game engine, this is well made; good job ^^

This could develop into a fun platformer game if you add more mechanics to it. Fidgeting with the astronaut is enjoyable, so it's a bummer that there are really only 3 levels in total to showcase the player's movement  :/ But I understand how difficult it is to make levels in such a short time span, so I don't blame you ><

i will carry the guilt for hurting this peaceful leaf to my grave

had an amazing time holding my breath myself

Well, yeah, it requires a lot of patience, doesn't it? ^^; I fixed some unintended balloon-pushing-related issues, so hopefully the game feels fairer now

The game is a little unfair now that I think about it, due to a coding error: the balloon gets pushed around more than intended. I've hopefully fixed it by now, so maybe the balloon pushing is more predictable and fair. Thanks for playing though ^^

There was a mistake in the code; I accidentally made all sounds pan to the right ear... I've fixed it, though

Thank you !!! ><

I wanted to add more mechanics and levels to the game, but didn't have enough time -.- I was thinking of large fans which would blow the balloon continuously, a type of environment obstacle which the balloon could go through, but not the player, etc... Maybe I'll expand the game some time

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I liked the goofy frogs. But the game feels a little bland? I skipped all of the text, understood nothing that was happening within the game, promptly placed cool looking blue or red frogs on the lily pads (which from the comments and game description, just learnt are ninja and wizard frogs) without any context, and bam! Pressing the 'Clear Debris' button enough times after enough time had passed made me win. A little uneventful and confusing, in my opinion. This game needs a little more, both with ideas and execution, to be engaging. Awesome human ribbit sounds tho; I dig it 

Wah, somebody managed to make a multiplayer game for a game jam!? Damn impressive. Too bad I'm lonely to play the game😭

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What an awesome, charming, cute game. A relaxing and therapeutic hamster game is absolutely what I'd needed after a long, tiresome week... Great job!

P.S. i noticed this minor bug where a hamster would randomly take the wrong direction when in a 3-way or 4-way connection tube. It doesn't ruin anything it all, but I thought it was worth a mention

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Even gnomes can't escape cruel working conditions. Bessie scared the shit out of me; good job at the horror element of the game. I'm not sure if it's actually implemented or not, but mining the uranium should totally attract Bessie since it creates a surprisingly loud sound, which should echo and reach Bessie. Maybe multiple Bessie's could add more to the game, too?

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Funny tardigrade cannibalism. The theme of 'tiny creatures' literally being the tiniest creatures was a fun take. A little bland at the moment; it needs more development and content

Funny hamsters

Honestly, I love the game's premise. Being a badass worm tryna kill your predators with a gun is sick! Combined with the groovy, tense music, I definitely felt immersed in the game even if it's a lil' bare bones as of now. Amazing potential, I'd say! I like how the pistol reacts to your movement, leading you to shoot yourself if you push yourself against a wall and shoot.

Umm, while playing the game, it did break once when I retried it, which was a little weird?

Super cute aesthetic with a chill, cozy environment. Having a goal for the game would be ideal, and it also needs to tell the player more information about the game and needs to be more intuitive. I found myself a little confused regarding the game mechanics at first, and then had to learn it from trial and error. A part of this is my fault since I don't like reading text for tutorials 😭but nevertheless, I think this game would benefit from a better tutorial. I'd call this simple, yet relaxing; although the execution could just be a bit better to elevate the game's coziness

What a stupid and unserious game; I mean it in the best way possible. This game oozes with charm, and the graphics, the sound, the character design, all add to it. The infinite mode was great addition. Fun and surprisingly addictive. Good job!

Honestly, probably my favorite take on the theme, since it takes 'tiny creatures' quite both literally and creatively. Overall vibes are immaculate even if less developed. I can totally see the potential of a horror-stealth game where you play as a virus! it just needs more development of gameplay systems. Like, maybe the virus could start leaving a trail of infected goop, and the player would have to work around their own tracks, something like that. Or you would have to distract the WBC by intentionally leaving the goop at some spot as a red herring

Really cool idea; I love being a bug catcher and using bugs to fight MORE bugs. Sound effects were weirdly satisfying. Interesting gameplay loop, I can see it developing more later on

Should've expected no less from a Pico 8 game. Awesome art. Awesome game. No music, though? That's a lil' sad. I'll finish the game later on, since it is quite difficult hah

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Yeah, I can definitely see what you're talking about. The game has a lot of stuff going on at the same time, and I do agree that trying to find where your kitty can get confusing at times. Perhaps I should add more slowdown or i-frames after a death? The main idea, however, was to just spam the dash or the up button in a pinch, but maybe that's not the best piece of game design

I'm glad to know that you've enjoyed the game overall! :3 

The vehicles only crash when you're actively walking past or sideways to them; staying still doesn't do anything. However, maybe I didn't really explain the cat's bad luck mechanic's that much, so that's on me 😅or maybe there's a hitbox problem or another issue I'm unaware about?

The game is really chaotic, especially in hindsight, and maybe since no one really playtested my game during development, I probably just cranked up the difficulty and chaos meters too high

Finding out that that you had problem beating the game even after spending an hour probably means that the game is too hard! I had designed this game such that the average player would take 5 - 10 minutes to complete the game, but I suppose I didn't actually design it as such

I don't entirely understand the thing about the void orbs not spawning in the dash section of the tutorial? The idea was to collect all of the pre-existing void orbs on the ground, and then the next lines of text would show up. Maybe I'm misunderstanding something?

The 'walking on water' problem, which presumably you're talking about in the tutorial, is because of i-frame being goofy. I should fix it, though!

About the final bug, yeah that's totally an oversight, although I think it would be a pretty neat ""Easter Egg"" if I were to keep it that way, hehe

Anyway, I'll totally take your suggestions into consideration when I'll update the game, which is hopefully sooner than later

fun fact: i couldn't get past the second level in frogger either lmao

yuh, the game does get quite chaotic towards the end, especially with the added hazards and all. awesome to know you've enjoyed the game tho :]

i've realised JUST now that there is a Godot 3.7 🤦‍♂️ ig i should switch to it.
i currently don't have a laptop with good specs, so it can physically not support godot 4.x, which requires higher specs; i'm sticking with godot 3.6 for now. also, i appreciate your kind words ^^ 

aww, thx!

hehe, thx :] i thought i ended up making the game lean towards the easier side, but that doesn't seem to be the case, actually. in hindsight, maybe the game is too quick and a little overstimulating? but, i'm glad to know that you enjoyed the game regardless ^^

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what a therapeutic and serene experience. imo, a really beautiful take on the theme. it was really fun to mess around with the boid settings, and observe how the boids would start reacting to my mouse. fun tool 

wowee, i absolutely love how immaculate the vibes of this game are. interacting with all of the little guys is super fun, and the music they make is really charming to listen to. loved messing around in this

cute little game. for the first project of an engine, it's actually fairly impressive. i liked the little guys, but xerbo was my least favorite. xerbo had stuck-up brat vibes

holy crap, the game's music is so damn groovy and memorable; it adds so much to this game! i love games with crunchy pixel art styles such as this. the player ship is difficult to control, but i'm 90% sure that's just because i'm bad at the game lol. however, the player ship feels awesome to control when you do get the hang of it. further development for enemies and controls to this game would do wonders for it