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Mr Afroduck

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A member registered Feb 16, 2021 · View creator page →

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Awesome presentation! I particularly love the variety of cool vfx for the different weapon upgrades.

The game stood up just fine without audio. But after I figured out how to enable sound on the settings page, the game became so much more thrilling!

Will definitely check back as this project develops 😀

Thankyou for your encouragement. It really means a lot!

I'm so glad you enjoyed our game 😊

The vibes and visuals are super cool. Really love all the sprite work and it feels really nice pulling off the boosts. Also the tutorial is really nicely designed.

Sacrificing checkpoints is a really cool implementation of the theme for sure! Although I personally found it really hard to stay on the track with the extra speed. Major skill issue on my part 😅

Getting nudged by an opponent while charging a boost, and having it trigger and launch me off a turn was an unexpected, but amusing discovery. I'm imagining how much fun this would be playing with friends, bumping eachother off the track 😄

An excellent puzzle game! Really had to stop and think for some of those later levels. I can tell a lot of thought and work went into the level design 😄

The implementation of the theme was really nicely woven into the puzzle mechanics and design too. Having the checkpoints effectively transform the level layout based on how you move around, and having to plan ahead to cross back over your path is super cool.

I really appreciate the skip level button too, as I had to leave and come back, and was able to continue where I left off using that 😃

An undo button is only feedback suggestion I had in mind, and can see that's already been addressed in other comments.

Great submission!

I enjoyed the puzzle/platformer design of this game. Was a cool implementation of the themes to use checkpoints in interesting ways and re-cross your path to progress 😀

I did not finish though as after getting quite far I managed to fall off the left side of the map and get softlocked.

I think the visual are cool, but also quite intense. I'd recommend at least toning down the screen flashing (or better yet, have a setting to turn it off) as flashing can be very uncomfrotable and problematic for many players.

The puzzles and visual style are very cool and nicely designed/implemented.

I feel like the limitation to 2 input buttons hindered the gameplay experience, as it would have been more intuitive to click between the yellow guys, and perhaps have an option to speed up.

Still a very cool idea, and very nice implementation of the 2-button limitation!

A nice little puzzle game. The visuals are very clean and make the gamplay intuitive to understand. 😀

Main feedback I'd give is that I wish there was a way to reset the bots and try again, without resetting all my placed arrows.

Hi Johnkes, please don't submit games to Curdle Jam made for other jams.

If you have a unique entry for Curdle Jam, I look forward to playing it. Also don't forget to include a web build!

Have a nice day 😊

Very wiggle, very cat!

It's tough, but you got this!

Welcome to the Curdle Jam community 😊

Hi! Glad you enjoyed the game 😊

You can reach me at: mrafroduck@hotmail.com

Thanks for the feedback, and glad you enjoyed it! I'll make sure to easy up the attack rate and accuracy of the boss. I defintely got carried away with the second phase ramp-up😅 

Hi, you're free to use whatever you like to make your game 🙂

Just make sure there is a working web build if you want to see your game played live during the game jam stream.

Yay I beat it! The checkpoints help so much, thanks for adding them! 😄
Really impressive for a first game jam! Looking forward to seeing what you making i future

Hey, don't forget to add a web build if you want Curdle to play your entry on stream. Thanks for submitting! 😊

Hey, this game looks cool and I love the interpretation of the theme!

Please note that Curdle needs a web build in order to play on stream, so add one if you can ☺

I'll be sure to check out your game in a bit even if you can't.

No worries, and sorry the game didn't compile in time.

I'll be sure to check out your game when it's ready 😊

Hi Stickmaniart, you are free to make whatever you like as long as it follows the main theme 'Cutting Loose' by some interpretation. The optional theme challenge is there to encourage people to think outside of the box, but it's not compulsary. If you have an idea that will make for a better game, go for it 😄

Looking forward to playing your entry!

Also love the little Curdle chicken XD

This is great! I really love the sprite work and animations.

I'd recommend adding a mouse cursor (or keeping the default mouse pointer which seems to be hidden) as it's hard to tell where I'm aiming. And as I have multiple monitors, in full screen mode it's easy to accidentally move the mouse off the game entirely without realising and start clicking stuff on my other screens.

Fantastic jam entry though! Keep making more games :D

Top-notch! Very fun to speedrun :D

Really great game! I love all the crossfading and layering effects you did with the music :D

Good luck! Looking forward to seeing what you make :)

Nice game! It was fun :D

Amazing, loved it XD

Hi, please make and submit a web build if you want Curdle to play the game on stream. Thanks!

(1 edit)

To use the bounce platforms you just hold jump/dive (so no timing involved). They use your downward momentum to bounce you up, so a bigger jump = a bigger bounce.

I Appreciate the feedback! I should add more text hints to explain it better in-game

Thanks a lot! We worked really hard on it. Glad you enjoyed! Let me know your best score, or if it was too hard to beat :)

Post Doc: https://1drv.ms/b/s!AksePr6s8eZokc4pJfx1i-0vIeXp5w?e=V2TijJ

Prelimenary Doc: https://1drv.ms/b/s!AksePr6s8eZokc4mlbw3CyAdcUXEug?e=YNwx14

Thanks a lot, it helps motivate me knowing people enjoy my games. I always have so much more to learn, but really enjoyed making this jam game.

Thankyou so much! Really glad you enjoyed and I appreciate the kind words :)

Fantastic game, I loved all aspects of it! The gameplay is smooth and intense, the visual effects for the rain and blood are great, and I love the sound effects. It feels great every time you pull off the parry.

Only thing I can think to suggest is to consider having the first enemy be easier to parry to help teach the mechanic. I think the visual language is perfect and easy to pick up, but I imagine some players might have trouble at first if they're not used to games like this, so a more forgiving window to parry the first enemy could help introduce how parrying is supposed to feel.

Not that the game needs it, I'm just reaching for anything to suggest. Great job!

Thankyou for your comment. Glad you enjoyed! :)

Fantastic presentation. You guys really nailed the atmosphere for a horror game!

I love the art! The combination of puzzle and action is really neat, had a lot of fun playing through all the levels

Nice game, and impressive as always! Especially for a solo game.
I love the enemy pixel art and the effects like camera shake.

I second what Stoff said, frantically clicking the mouse gets tiring pretty quickly considering how many enemies spawn in. Also there was no way to recover health (that I could find), although perhaps adding some warning/indication enemies are about to shoot could offset this, as my poor attempts at dodging felt down to luck XD

Fantastic presentation though!

Great time! Would love to see more people post their times :D

The level aesthetics and enemy variety are really awesome. And the use of different camera angles and styles is cool. This game really challenged me, and was really satisfying to beat! I enjoyed the change in music in different sections.

I found the camera during the boss fight to be completely broken though, which became frustrating and made it hard to really appreciate the cool attack patterns. To be specific, it kept zooming right in so I couldn't see anything (I think it was clipping on walls and the boss itself?)  I'm also not sure if I made it to the very end? I got to the room after the boss, and the text which ended in 3..2..1.. implying something would happen, but I waited several minutes and pressed every button, so assumed that was how it ended.

Cool game though! I'd recommend significantly toning down the difficulty in future jams (or adding an easy mode at least). I really enjoyed the challenge, but people of a wide variety of skill levels like to participate in jams, and it'll be hard to get a lot of people to play and appreciate your entries if they can't progress far. 

Superb game, especially for a solo entry!

Great interpretation of the theme! And interesting combination of vehicle handling and fuel use strategy. I wasn't able to beat the 3rd level, and based on the giant arrow spinning around erratically and then disappearing, I figure the ambulance rolled away out of the world or something?

Feedback for improvement. The engine audio is really cool. You could improve it further by shifting the pitch as the car accelerates. The car also topples over seemingly at random (could just be because it's hard to see the terrain sometimes). The terrain visuals are also identical between the 3 levels I played. You could explore hue-shifting the colours somewhat to add a bit of variety (either the terrain, or the sky, or both), would make it look super pretty! I love the minimalistic art style though.

Vehicle physics are super hard to get right, so I'm super impressed with this entry! Great work :)