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A jam submission

cyberShardView game page

a challenging bullet-hell melee where you harvest the wires of your enemies
Submitted by this.Lewashi(); (@lewashi_time) — 11 hours, 5 minutes before the deadline
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cyberShard's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#73.5284.000
Game Design#93.2763.714
Theme (Max 4 if Flavor isn't used)#93.5284.000
Audio#103.2763.714
Overall#103.3763.829
Creativity#183.2763.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who all was involved in the creation of your submission?
Solo, including music. Some assets were from free UE4 packs. (My little brother playtested)

How does your game fit into the Theme?
DOWN TO THE WIRE:
My implementations:
1) become clear at the last moment
2) literal wires

A story that comes together at the very end
and
wires as collectibles and an integral part to the story and lore.

Does your submission incorporate the flavor?

If it does, how is the flavor used?
An unexpected ending! The ending reveals just who your main character really is.

Does your game contain sound effects?

Does your game contain music?

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Comments

Submitted

The level aesthetics and enemy variety are really awesome. And the use of different camera angles and styles is cool. This game really challenged me, and was really satisfying to beat! I enjoyed the change in music in different sections.

I found the camera during the boss fight to be completely broken though, which became frustrating and made it hard to really appreciate the cool attack patterns. To be specific, it kept zooming right in so I couldn't see anything (I think it was clipping on walls and the boss itself?)  I'm also not sure if I made it to the very end? I got to the room after the boss, and the text which ended in 3..2..1.. implying something would happen, but I waited several minutes and pressed every button, so assumed that was how it ended.

Cool game though! I'd recommend significantly toning down the difficulty in future jams (or adding an easy mode at least). I really enjoyed the challenge, but people of a wide variety of skill levels like to participate in jams, and it'll be hard to get a lot of people to play and appreciate your entries if they can't progress far. 

Superb game, especially for a solo entry!

Submitted

Had a good time with this one. I liked the combat, and I thought the use of camera angles during fight scenes was great. The difficulty curve felt a little rough though. There's that room in the second area, for example, with the four enemies that shoot five times each, and that room is pretty brutal compared to what comes before (and after) it. There were a few times where I got tripped up by the bottomless pits as well. In some rooms they blended in with the floor so much that I'd walk onto them thinking it was safe. I think adding some more geometry to show depth would make them stand out better.

Submitted

It plays pretty well, feels nice to control for the most part and I enjoy the music, sound effects, and the graphics are okay too, though it’s annoying that there is no pause menu and the annoyingly small radius of the explosion.

Submitted

I really like this game! My main pieces of feedback (without knowing whether you had time for these things) are that the camera controls seem kind of superfluous - most of the time, you cannot control the camera. Another one is that in the third room (with the 2 sentries that shoot 5 times in a row) there isn't a checkpoint in sight for a while after that and those enemies take a long time to kill if you don't want to take a lot of damage. Maybe put another checkpoint after the door that you have to dash through? Other than those things, I think this game is really cool and I love the design, the controls also feel really good :) 

Submitted

This is a fantastic game, it has a fantastic style and mechanics that are really fun to use.