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Torvil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #7 | 4.111 | 4.111 |
Technical Implementation | #31 | 3.556 | 3.556 |
Music/Sound | #39 | 3.444 | 3.444 |
Overall | #42 | 3.426 | 3.426 |
X Factor (overall enjoyment) | #57 | 3.222 | 3.222 |
Fun/Design | #59 | 3.222 | 3.222 |
Graphics/Animation | #75 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Shapely
What tools did your team use to construct the game? (optional)
Construct 3 & inkscape
Which art and audio did you / your team NOT create? (optional)
The music, it was created by Kevin MacLeod (incompetech.com)
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Comments
Nice game from mr Duck on Wheels! I really liked the link between the colours and the checkpoints, really added a good puzzle dynamic to the game.
Thanks!
I enjoyed the puzzle/platformer design of this game. Was a cool implementation of the themes to use checkpoints in interesting ways and re-cross your path to progress 😀
I did not finish though as after getting quite far I managed to fall off the left side of the map and get softlocked.
I think the visual are cool, but also quite intense. I'd recommend at least toning down the screen flashing (or better yet, have a setting to turn it off) as flashing can be very uncomfrotable and problematic for many players.
Thanks so much for playing !
Sorry about the softlocking. After I read your post, I went back and checked and , yep, there it was :P
Good point about the flashes. I'll make sure to keep that in mind if I do this sort of art style again. ( Usually I do squishy cartoony things :) )
great use of theme with some cool levels!
Thanks!