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MothMakes

15
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A member registered Mar 15, 2019 · View creator page →

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Hi there! Thanks for using this and for the kind words ^_^! Sorry for the bug - should be fixed with the latest version: https://mothmakes.itch.io/tunic-language-logger/devlog/769784/v011-patch-notes

Art is brilliant, AI is hilarious, although perhaps too prone to completely blocking up roads. I like the floaty feel of the controls. Some random generation would be great but the chaos was very enjoyable

Looks great - and impressive for only 1 week. I think the concept is really cool! Couple of suggestions: I would make the highlighted card hover on top of other cards so you can see the full description. Also, it seems like recolour allows you to kill opponents - maybe too op?

The concept was interesting, but I think it might contradict the speed element of it a bit. Changing views was a bit clunky, and it was quite awkward when combined with the platforming aspect. Good aesthetic though

A cool puzzle game, would be helpful to be able to move at a slower speed. I kept crashing into spikes accidently

Interesting. I would say that shooting shoots the opposite direction is probably a bit too difficult - maybe don't reverse the direction. Also, I couldn't exit when in a match. But a great first game jam submission!

"You hear something inside. It is the sound of dick ripping." - Amazing. Oh, and the art is great too

An impressive feat for such a short time - there is a ton of content here. Its intriguing, and I want to play it some more! (but I do have a lot of submissions to go through still...)

Art is brilliant, and the concept is fun! My main issue though is that the controls are a little hard to handle. Its also quite easy to lose the magnet and have to reset. Perhaps adding a button to swap the magnet colour, and another to recall the magnet would be good. I'd also recommend making the magnet non-collideable when being recalled - it was a little frustrating having to try get it back and then waiting a while. Other than that, I did enjoy it!

Oooo I like how it looks, a cool aesthetic and I was not expecting the infinity ring thing to start moving. I'd like to see a full version, maybe after the jam you could upload the version with the text?

Well balanced enemies, quite fun to dodge the shots. I think an explanation on the shooting modes might help, I'm still not sure what they were for. Additionally, the "melee" enemies could be made to target the player more. A good amount of systems built in such a short time (save system, animations, checkpoints, random enemy paths, etc)

Interesting game, but sadly not made for this game jam

A nice concept - looks pretty cool too. Although I struggled to change to the correct colour - it would definitely help if the character changed colour as well, or maybe the colours were limited to only 2

Wow, this looks great! I'm definitely going to have to run a campaign or oneshot of this