Very cute game! I included it in my Yogscast Game Jam compilation video series, if you’d like to take a look. :)
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Maggie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote on your favourite game! | #5 | 4.094 | 4.094 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That was awesome. I really enjoyed the puzzles. I really enjoyed launching my self over the pits.
I really love this creative and fun game. The game is very polished and the art style really make the game feel complete. The robot kind of reminded me of "CheeseBot" from Hole Diggers but that might be just me. People have mentioned it already but the magnets take a bit to get used to but overall really fun. The music really adds to the game too. Your team should be proud of what you have made.
A very polished entry, loved the pixel art and the audio fit really well. The platforming aspect felt really solid too.
As others have said, the magnet mechanics are quite confusing at first - I think more of a tutorial is needed at the beginning as the whiteboard doesn't really explain it well enough.
Very polished looking platformer. The magnet mechanics are a little complicated, but fun once you get used to them. The artwork is amazing. Very good!
As others have said the magnet controls take some getting used to. Other than that It's an astounding game!
The mechanics are kinda hard to understand at firts, specialy for my monke brain, but once you figure it out, the game turns to be super cool and chalenging (the momentum stage have cost me some brain cells to pass xD). Good job man, you guys did a great game!
A very clever game with great art and feel! It took a while for my dumb brain to figure out how the magnets worked, but after that, the game was very relaxing and enjoyable. Great work! :)
Really enjoyed playing this! Loved the music, visuals and puzzles! Great little animations. I did find the magnet flipping a little difficult to get used to though, and the momentum section took a few tries to work out. A fun game nonetheless!
Really interesting puzzles and lots of charming eastereggs. I got as far as the "momentum?" puzzle and couldn't figure it out, but still enjoyed what I did play. I see you added a level select so I might come back and try it again tomorrow!
It really took me a long time to understand how magnets work but the art, music and the use of this mechanic was very well applied
Its really very fun to play around with boxes attached to the magnets
nice.
Thank you for your feedback! I'm glad to hear you enjoyed all aspects of the game, everyone worked really hard to get this together in the time frame we had. We're hoping to improve upon it after the jam is over and release a "director's cut" similar to what we did with Project: Surprise last year. We learned quite a lot from feedback and believe we can improve it overall.
Really cool game. I was too stupid to understand it at first.
Check out my review of your game at https://www.twitch.tv/scalphamission
this is Amazing! loved the art and music, the whole idea of the magnet colliding with surfaces and having to jump to get it back was super fun, however implementing the idea that it self reset in 3 seconds was really smart! the game is super fun to play. the only thing that I personally would change, would be to make it easier to flip the magnet, like an extra button or so, but it was still fun to stumble with the sides.
Thank you so much for the feedback! The right click actually does flip the magnet when it "repels" the magnet out. I think we probably didn't explain this clearly. The left click flips Maggie's magnet and the right click flips the "mobile" magnet. Since both would cause the polarity to reverse, the magnet shoots out.
The controls for switching and recalling the magnet are pretty clunky, but the art and music are great. Also - isn't this essentially the same magnet idea that GMTK has been making in his Developing series?
Art is brilliant, and the concept is fun! My main issue though is that the controls are a little hard to handle. Its also quite easy to lose the magnet and have to reset. Perhaps adding a button to swap the magnet colour, and another to recall the magnet would be good. I'd also recommend making the magnet non-collideable when being recalled - it was a little frustrating having to try get it back and then waiting a while. Other than that, I did enjoy it!
Nice use of theme and gameplay but it shines with the art most of all
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