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MonstrousJoyStudio

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A member registered Nov 17, 2025 · View creator page →

Creator of

Recent community posts

Echoes of the Bloom has progressed significantly, achieving notable milestones and expanding its presence on social media platforms. The project will also attend some local conventions.
Target for Vertical Slice: Early September 2026

Target for Full Release: Spring 2027 or Halloween 2027

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Concept art of our main character, Izzy

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2 HollowBorne variants

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Fractured Stag (one of The Fallen)

https://monstrousjoystudio.itch.io/tales-from-the-toybox-wip

Hey everyone! This is Blade Miller, CEO & Founder of Monstrous Joy Studios.


I’m excited to share our latest collaboration: Tales from the Toybox

The game is still a work in progress (WIP), but we’re committed to continuous development and updates as we move toward full release. This is just the first of many updates, and we can’t wait for you to experience what we’re building.


We’d love for you to check it out, show your support, and share your thoughts with us. Your feedback helps shape the game, so feel free to leave comments, suggestions, and ideas for what you’d like to see added in future updates.


Be sure to follow Monstrous Joy Studios so you can stay updated on development progress and be part of the journey as Tales from the Toybox continues to grow.


Thank you all for the support—it truly means a lot!


https://itch.io/profile/monstrousjoystudio

Echoes of the Bloom is an indie title currently in development at Monstrous Joy Studios, built with a strong focus on atmosphere, exploration, and deliberate combat. The project is still evolving, but the creative direction is clear: a stylized world shaped by decay, renewal, and the echoes left behind by those who came before.

As development continues, we’re looking to expand the project responsibly by bringing in additional talent and resources. To do that, we’re exploring funding and collaboration opportunities that would allow us to accelerate development while maintaining the game’s creative integrity.

This isn’t about rushing or overpromising—it’s about building the right foundation so Echoes of the Bloom can reach its full potential. We’re especially interested in connecting with individuals or partners who value thoughtful game design, clear artistic vision, and sustainable indie development.

More updates will be shared as the project grows. Thank you to everyone who has shown interest so far—your support helps shape what this game becomes.

I also hope you can check my games!

Thank you so much and I hope to drop some upcoming big hits!

I definitely will hope you do the same, we have a list of games planned.

Hey, this game looks like a really great low-poly game, but you should rework the scheme of the download page so that it's not all white, add colors, or a background. <3

That is a super gorgeous game

I’m currently gathering feedback on Gouda Bye‑Trail and would love to hear your thoughts. This early version is focused on testing the core mechanics, pacing, and overall feel of the game, and your input will play a big role in shaping the full release.

If you’ve played the demo, I’d really appreciate hearing about:

  • What parts felt fun or engaging
  • Anything that felt confusing, slow, or unclear
  • Bugs or technical issues you noticed
  • Features or ideas you’d like to see added
  • Any general impressions you want to share

Your feedback helps guide the next phase of development, and I’m grateful for everyone who takes the time to try it out. Thanks for supporting the project and helping it grow.

Hey everyone please check my game out it would be super helpful 

Come check out our new game preview from Monstrous Joy Studios! In this 2D action platformer, you take control of Curd the kid on the hunt for coins and dodging monsters in old mines/caves. Note: There will be more content added based on suggestions and current unused assets, so please suggest away, and we will take that suggestion to heart! <3

Gouda Bye-Trail (Demo/Game preview) by MonstrousJoyStudio