
I’m currently gathering feedback on Gouda Bye‑Trail and would love to hear your thoughts. This early version is focused on testing the core mechanics, pacing, and overall feel of the game, and your input will play a big role in shaping the full release.
If you’ve played the demo, I’d really appreciate hearing about:
- What parts felt fun or engaging
- Anything that felt confusing, slow, or unclear
- Bugs or technical issues you noticed
- Features or ideas you’d like to see added
- Any general impressions you want to share
Your feedback helps guide the next phase of development, and I’m grateful for everyone who takes the time to try it out. Thanks for supporting the project and helping it grow.
