There are plans to release the official OST on streaming services soon! We will have an announcement on this page when it is the case :]
mokadevs
Creator of
Recent community posts
Thank you for playing! I'm glad you enjoyed :) If it's not clear, when the customer is distracted (they'll be holding up some sort of item to make this clear) is when they're not looking at you, and you have time to be making bills. You're not supposed to have time to make a bill completely in one go- you usually need to do some waiting and to jump between the two stations. Sorry if that wasn't clear! If we had more time, we'd make the tutorial even better.
Thank you again for playing and commenting! ^_^
Ack, sorry to hear that!! :[ Can I ask for more information about the sound? If it seems to be happening at random, when a certain event occurs, etc. In addition if you’re comfortable sharing your browser + OS that might be helpful! I can’t update the game until after the judging period is over but I will try and fix it as best I can…!
That's so odd! Do you mind if I ask what computer you use (ie a mac?) I tested it again on my computer and my work computer and it still seemed to be working for me- it's just mapped to Godot's input for 'space bar'- so I'm curious if a difference in hardware causes the input to be read differently. Regardless, I'll see if I can add a custom remap option to make it so that if people run into the same issue as you, they can remap the input! ^_^ Apologies for the inconvenience!
Haha, thank you! We’re very lucky to be people who both have a lot of experience making games in short amounts of time, as well as people who have done a lot of work together and can work efficiently together. It was challenging and a bit down to the wire, but we made it in time! Thank you for playing! :]
Really polished game! It took me a second to figure out the movement, but once I did, it was incredibly smooth. I really liked the element behavior pairings, and how (once you play enough to learn which element does what) it makes for some interesting planning as you anticipate what future pairings could occur with whichever element you choose. Pixel art was cute, and I really liked the mechanic of being able to push blocks around to hide from the light! Sound design was nice as well. Great work on the whole team!
Thank you for the kind words! And apologies about the firefox troubles; we've had mixed feedback on that as well. Both of us use firefox and it worked fine for us as well as a few other friends, but some people also have trouble... I don't usually make browser games so I need to look into things like this more.
Thank you again for playing!












