Ack, sorry to hear that!! :[ Can I ask for more information about the sound? If it seems to be happening at random, when a certain event occurs, etc. In addition if you’re comfortable sharing your browser + OS that might be helpful! I can’t update the game until after the judging period is over but I will try and fix it as best I can…!
mokadevs
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That's so odd! Do you mind if I ask what computer you use (ie a mac?) I tested it again on my computer and my work computer and it still seemed to be working for me- it's just mapped to Godot's input for 'space bar'- so I'm curious if a difference in hardware causes the input to be read differently. Regardless, I'll see if I can add a custom remap option to make it so that if people run into the same issue as you, they can remap the input! ^_^ Apologies for the inconvenience!
Haha, thank you! We’re very lucky to be people who both have a lot of experience making games in short amounts of time, as well as people who have done a lot of work together and can work efficiently together. It was challenging and a bit down to the wire, but we made it in time! Thank you for playing! :]
Really polished game! It took me a second to figure out the movement, but once I did, it was incredibly smooth. I really liked the element behavior pairings, and how (once you play enough to learn which element does what) it makes for some interesting planning as you anticipate what future pairings could occur with whichever element you choose. Pixel art was cute, and I really liked the mechanic of being able to push blocks around to hide from the light! Sound design was nice as well. Great work on the whole team!
Thank you for the kind words! And apologies about the firefox troubles; we've had mixed feedback on that as well. Both of us use firefox and it worked fine for us as well as a few other friends, but some people also have trouble... I don't usually make browser games so I need to look into things like this more.
Thank you again for playing!
A pretty game! The aesthetics of this game are very strong, and I think you guys did a good job tying the 2D and 3D aesthetics together. In particular, something about the laundry room's cg is especially striking - seeing that screenshot is actually what convinced me to download the game!
The one critique I have of this game is that some of the UI is a little hard to navigate. Sometimes I'd press escape or try to click a button and it simply wouldn't pop up.
That being said, overall it was a really pleasant experience. I read in the devlog that WKTD was an influence on the game, and as someone who has WKTD as one of their favorite games of all time, I can certainly see it! Good job, and excited to see what you come up with in the future!
Took me a while to get around to it because I wanted to wait till I was a little less sick so I could read this with a clear head, and it was well worth it!!
There are many things that stand out to me with this, but I think one of the most obvious words that jumps out to me is 'juice'. There are so many little details in the art, in the UI, in the design, in the just... general EVERYTHING that elevates this from a good game to a jawdropping one. The level of polish on everything really makes things so satisfying, and I loved being able to pick out little details, such as the backgrounds changing between dates (I particularly liked the little mug stains!) or references to malViolence (the stickers...!!)
This game certainly DID whet my appetite for malViolence content, but now I just want to know more things!! I really hope I can hear more about Shriya, she had such an absolutely wonderful design, but for now the team should rest up!! Thank you all for your hard work!
I absolutely adored this game! From visuals and vibes alone, the aesthetic of this game was wonderful. The little CRT filter was an excellent touch (though props for allowing it to be disabled!) and the style you guys elected to go with was so wonderful! Was incredibly entertained by this.
And of course that's to say nothing about the writing! Despite being "only" 15k, I felt like the writing was incredibly full and long - in a good way! It's amazing how in depth you were able to get with the world of your game with that many words. The pacing was impeccable and I was never once bored, and I just! I love this game!! I need to sit back and ingest it but I definitely want to play it again to try and untangle all the little threads here. You guys made something really wonderful! Thank you for your hard work!