That's so odd! Do you mind if I ask what computer you use (ie a mac?) I tested it again on my computer and my work computer and it still seemed to be working for me- it's just mapped to Godot's input for 'space bar'- so I'm curious if a difference in hardware causes the input to be read differently. Regardless, I'll see if I can add a custom remap option to make it so that if people run into the same issue as you, they can remap the input! ^_^ Apologies for the inconvenience!