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Moga

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A member registered Jun 15, 2018 · View creator page →

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Awesome! LOVE ME SOME Sneakers

This is cool!

yeah its just offensive really

The tagline is offensive! Well done Repulse =...( But

I think it should be "Slay Bitches & Lay Witches" .. I mean come on.

Thank you Jannik!

Not overtly. At the moment I would just suggest playing only while it is comfortable. As soon as you feel any sickness the headset should be taken off and you should take some time to recover.  With more time in  VR resilience to sickness increases but I would always suggest caution and going easy. Its too fun not to play but you dont wont to ruin VR by conditioning your body to expect sickness. Also don't drink and play.. That should go without saying but .. you never know.   

As eye focus tracking becomes more widespread there would be room to implement 'special tricks' for motion sickness. 

Thanks for bringing this point up. I forget how 'sickness' inducing VR can be at the beginning.. and for those who just have good depth perception.  

Download

VR Pipe Racing for the Rift and Vive.  Features Easy mode (no falloff), Hard mode (with falloff). Race mode against the AI with no falloff. And online multiplayer that can be set to Easy or Hard mode. Up to four players can race in online mode.

I think it could work and well. It just needs finesse.  

gAH! Now its working... wheres the confused emoji

So weird it does not show up on my end.... I apologize about the naming and metadata.. its completely redundant but I was trying to see what worked and what didn't  after not being able to see the game in results. I thought if I spammed one of the keywords its would give me better results.... Could it be something with my cache or cookies? I just can't see my damn game in the results =....(  


I'll go back to best practices with the description and so forth but I'm telling your something is up....

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This seems to be persistent in my experience so I am writing about this for the second time.

A game I have created does not show up when searching the most obvious TAGs / RATING / NAME.

Example : If the game's name is "Pond Fishing VR" and is tagged VR and fishing and whatever.. it should be a result from the search words "VR FIshing" or "Pond Fishing," but it is not.

The game is also rated and should appear alongside other games in the rated list but does not.  NOTE: The search results are sometimes very short, maybe 30-45 games, making no room for the argument that they are way down on a huge list.. no... I think they are not on the list because the search query algorithm is broken... maybe.. or not very well refined yet.....

So the game gets effectively very little exposure from all angles of search query. This is poor.

No fishing enthusiast will find the game and no VR player will find the game unless they type "Pond Fishing VR" explicitly. 

Its so bad in fact that I could search for "Pond Fisherman VR" and it still would not turn up "Pond Fishing VR". This is of course not the name of my game but it illustrates the same issue.

Any thoughts or people who have experienced the same thing? WooT ! Thanks

Great!

Grab mechanics were solid and I liked the sound effects. Good work!

Love the space! I think the shaders on Oculus were not working correctly because there were not liquids in my beakers . The renaming convention for the exe file worked just fine.

love the mixing concept! And the trashcan was a good mini game.

definitely fun and a minor work out. I should have been throwing my bat more!

All the mechanics were solid!

Gem Thief was definitely one of the most polished game in the jam, specifically it had objectives and time limits with good audio feedback and felt like a real game.  I couldn't find the damn keycard but I had a sack full of big gems!!!

Great work! Love the spaces and enemy robot details. The shooting and sword mechanics were fun. I would prefer a thumbstick movement over the motion style but that should be an easy preference to install. I did have some trouble on the climbing sections but otherwise spent a goods bit of time messing around. Keep it up and break a leg!

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after picking up the first box and placing it in the maker I could not pick up another box... but otherwise pretty cool! I like the conveyor belt!

knocked me fan over =)

I made it !!!

and then he slide off when I was grabbing a screencap

great

Great stuff. Thanks OP and respondents. 

Awesome review Yusufu! Thank you! 

I want to answer two easy issues first for those people reading later on.

1) I had one issue though, with the alignment of the view at the beginning. The game has to be started from the proper position. 

The headset can be re-centered at anytime using the voice command "Center Headset." (and damnit the button for the same command is sitting behind a new panel doh! I'll fix that. Its green and say HMD)

2) " Also, it is hard to land without having air or land breaks. It would be nice to have those."

There are brakes (both air and ground) using the right grip trigger =) This does help immensely when landing, or ground taxiing. Check the controls image below.

3) However, the weapon switcher (i think) on the left side was not doing anything for me.

Hmm there is no weapon switcher at the moment, you have access to all weapons from the start.  May have been the cycle target and focus target button?


The motion sickness thing is going to be an ongoing issue. I am researching ways to combat it, but I had never heard of the cone effect, Thank you for the ref.

Thank you  a ton for playing and taking the time to write a great review Yusufu. I will keep coming back to these points.

Much Appreciated!

Hi HeadClot,

It does not yet but as the MRTK progresses I will look to create the cross-compatibility.

"I made it home!"

I like this!

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This looks like fun!

Congratulations @StudioVR!!! =) The first image technically shows an escape trajectory . The second image however looks like a viable orbit (maybe very eccentric) but I am giving it to you! Well done!!! Going in the records books as 'first to space,'  'first to Orbit' and first to 'escape trajectory!' Thank you @StudioVR!

That is the answer I was looking for. Explains it all. Thank you @NoTimeToPlay

Thank you again @NoTimeToPlay and @leaf..  The one thing that still bugs me is this:

If I search games with only the word 'orbit' I get exactly 63 results. Not a ton. One of those results is "Orbital Defender" another is "Orbital Traversal." With only 63 games coming up I would expect "Orbital Dogfight" to be a result the same way "Orbital Defender" is by only searching 'orbit.'  Not a little odd?  Thank you again!!!

Thank you. I have re-posted my similar question as a new topic.

I've got a game title, 'Orbital Dogfight.' When I search for the game by the exact title the results return my game at the top, however when using partial descriptors like "orbit" or "dogfight" the game does not show at all. This is not the case for all games though. For example, try searching for anything with "Orbital" in the name and the results will contain many games with that exact word or similar words like, 'Orbit.' Yet Orbital Dogfight does not show up.

I would be happy to accept this as a constraint of the search function if it was being applied similarly on other game titles but seeing the results I am confused.

This leads me to the conclusion that I have tagged or titled my game incorrectly or that the search engine is not recognizing the keywords in my game title.... or something HELP please+)

I would expect that if I search 'space dogfight in orbit' that Orbital Dogfight would be one of the results.... any thoughts?

@leafo Hello, I seem to be having a similar problem and I wondering if there is something Im overlooking. My game's name is "orbital dogfight" but when I search games for 'orbital' or 'dogfight' it does not show up but games like 'Cube Orbit' do. Any idea why my game would not show up when searching elements of its title or tags? Thank you!!!

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Orbital Mechanics and Weapons!  To hell with 'parked' space battles!

Uses hand controllers  and voice commands to pilot your ship through the planet and maybe to orbit.

Use stabilization control to orient your ship in space. See your orbit LIVE in the instruments panel. Apoapsis, Periapsis, Dec/Acc nodes.. more.

Take on enemy targets with three weapon sets, laser, cannons and guided missiles.

Toggle through targets and select your focus to pull up more information. 

Send feedback at this early stage. Like and love =)

https://mogacreative.itch.io/orbital-dogfight

Tyler's got the panties. +2 to charisma! ...more then +1 from brazzier =O

subsequently gave Tyler the AK and all the ammo.. zombies down! Love it!

Thanks for taking a look Michael! Yes , velocity is conserved as well as angular momentum. To head in the opposite direction the ship would need to cancel is forward velocity. There is not a Twitter handle for OD yet but it is now on the list. Love to chat more about the mechanics. Thanks again!

The very first playable prototype for the Oculus Rift has been released. https://mogacreative.itch.io/orbital-dogfight


Here is the quick flight controls guide video: