Awesome, thank you very much. I'll give it a watch.
birdup
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The movement controls feel really solid. The moment I saw a ledge grab in a Game Boy game I leaned forward in my chair to lock in. I do agree there's to tidying that can be done to help with iframes and some of the other edgecase mechanics like boxes on springs, but for a game jam this feels pretty polished.
I am bad at platformers but I was bailed out by the checkpoint system, which was a big relief.
I appreciate that you made your main character a little bit freakish, and in my mind the debug states above her head were actually just her talking to herself to stay focused, which added to the freakishness.
I thought this was fun, though I struggled to fully clear Thriller. The chiptune cover sounded spot on and the art was cute even if I could only look at it briefly in short lulls in the music.
As a piece of feedback for if you continued to build this out, I think some way to sort of earn back your health to give a bit more flexibility around mistakes, or having a window in which you have invincibility shortly after making a mistake would be much appreciated. I had a few instances where I seemingly too 2-3 bites from misinputting around a certain note.
I thought the concept here was really neat and not a mechanic I've really seen before in a game like this. Also a nice variety of enemies for only having a few days to work on it.
I think a piece of feedback I'd give is just adding some acceleration/deceleration to the skull to give it a little extra juice. It always moving at a standard speed felt a little odd. Also a bit of invincibility frames after getting hit would help. I kept getting killed by the gaggle of ghosts all hitting me at once.
I though the presentation package with the audio and visuals was really polished and cool. Doubly so that you have it working on the original hardware!
However, I did run into some of the same struggles in combat as some of the comments below. My biggest frustration in that regard was the inability to turn around without moving a square and the long delay after an attack in which I could not begin to move again.
I had fun playing this! I though the art was super cute and really felt like something you could accomplish on actual Game Boy hardware.
Sadly I think I reached a state where the customers all wanted something I didn't have. They just kept insulting my poor little mouse, who was very Earth aligned but not quite smart enough.