I'll be working on a bigger and better release of the game over the summer! Most likely I will switch from renpy to either Godot or Unity to execute my full idea. Thank you so much for being interested in the game
MKG_creates
Creator of
Recent community posts
I really do like the concept of the game, and the quest system is really cool. I think the sensitivity is way too fast to actually be able to aim and paint anything, I couldn't really get past the clouds. The painting system was really cool it was fun to just paint with the cloud brush on the ground.
I really like the look and concept of your game however, it's incredibly difficult to get started. The player is shot before they even have time to process what's happening or how the game is being played. I really like how the player needs to attack with the enemy's complementary color! I also really like the look and polish of the game, just the level design needs some work.
Got a high score of 12! At first, I had a really hard time understanding what to do. My strategy for the game is to try to spawn on the edge and slooowly move across the screen just enough to miss the falling star. I really like the design of the game too and its way of incorporating the theme colors is no colors at all.
I remember seeing the images of your game being hand drawn on the mini jam discord. I think the use of hand-drawn images is super interesting and definitely makes the game stand out among the rest. I also loved the happy-go-lucky vibe of the game! However I think that hearts should only be given to the player when their health has reach a certain point and not at the beginning of the game.