Thanks for the feedback. You can look at the rules by pressing F1, but I totally agree that a tutorial is necessary. Unfortunately we would have needed 1 or 2 more days to have everything come together
Mischichka
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Thank you for your feedback, glad you enjoyed the bit we were able to make playable. We made the rules accessible by pressing F1 to at least give you chance to try to understand what's going on, but a tutorial certainly is necessary to understand such a complex rule set.
We look forward to make a polished version of this game
Interesting concept. I got really confused with the scaling mechanic though. I'm not sure if I am a fan of scaling objects by zooming in/out and not sure if I did that correctly, but it didn't shrink the houses all the time for me. When there are strict and specific house sizes/types the list which animal lives where shouldn't be hidden in the tutorial, but visible all the time.
Nonetheless it's a charming and relaxing game :)
Interesting take on the theme! :D Mario Ware style mini games are always fun.
Though sometimes it doesn't feel responsive, especially when the game doesn't end by itself when you got it correctly. Also you should not have to bring any outside knowledge into these games like the binary/decimal game. Couldn't figure out what to do there. The games should be self-explanatory and I think it shouldn't end after one wrong answer. At least in the 2 minutes mode I think it would be more interesting, if you get points or it counts how many games you were able to get right within that time limit.
Nonetheless a great game that is fun! :)
This game is quite hard. Even the small slimes unexpectedly survive quite some fireballs. Unfortunately it seems you couldn't finish/polish the game as much as you liked and it shows. It's a creative and interesting effort nonetheless. Would love to see what the finished game would look and play like :)
I can proudly say I saved Inflato Island! A great short experience, but also quite challenging. It took me a while to beat the first level.
A few things that came to my mind: I would appreciate a few checkpoints, especially when learning the game in the first level so I don't have to start from the beginning all the time. Also sometimes the hitboxes feel a little unforgiving when it comes to coming close to spikes. And I once encountered 3 enemies in a row, jumped over the first and deflated and killed the second one, but died anyway, because I hit the first one on top - I think. Not sure if that is intended, but it somehow didn't feel right in the moment. When it comes to the deflation mechanic, I don't know how it should behave, because when I deflate and don't press a direction key, I sometimes have forward momentum and sometimes I don't. When I do that momentum alone isn't enough to kill enemies or hurt the boss and I additionally have to press a forward button, which is the intended way I would guess. It feels weird if I can deflate through an enemy without anything happen to it.
You made great game with a really creative way to implement the scaling mechanic into a platformer :D I really had some fun trying to beat the boss. The deflating mechanic is very funny and fun to use
An interesting concept I didn't see anywhere else. Spend some time trying to find the best combo. I'm not sure if the balancing is right though since you can get rid of everything with just one bomb. But I acutally avoided one enemy bomb once by spawning something next to it so it exploded mid-air :D
All in all a very nice experience. Good job!
Neat little racing game! :D I always enjoy such top down racing games. The upgrades give them a nice veriety. It's actually really challenging to drive well - I only won the first race. It could use some indicators when and what turns are coming up, especially for driving a map for the first time. Also I'm not sure, if the drifting is any useful as it seems to only make the turns wider. But other than that this is a solid and polished game. I'm especially impressed with how well the enemy AI adapts to all the bumps and shrinking rays I attack it with.
Good job! :)
We figured the controls/fist physics behavior might need some time to get used to for some people more than others. We spend quite some time in the beginning to make it feel right, especially the big hits, so we're glad it's enjoyable to play! :)
We definitely think about elaborating the game and maybe release it in some form. Thank you for your feedback! :)
Nice game, but it isn't understandable that you have to leave the screen at first. It needs some indicators where you can leave the screen. And it can become frustrating at times when you fail and have to wait until the spartan has run a circle. Maybe a time warp or an option to turn the spartan around would have helped with that. But other than that it is a great game I enjoyed quite a bit :) Also the graphics remind me of old DOS-games, which is a plus!
Nice game! Throwing dice and hoping for optimal results always are great. The narration is really fantastic, though I couldn't follow the story as I find it hard to keep track when there are no subtitles (but you already mentioned in your description that you are aware of that problem). I'm not entirely sure what ending I got, but it was enjoyable anyway :)
Interesting concept and I enjoy the physics based movement. I only tried it playing with a mouse and couldn't make it up the second hill. A little tutorial and/or an easier beginning could help with that. Sometimes it can get a little frustrating when the pole/umbrella won't move to where I aim, because there isn't enough space for it. That makes moving quite a bit harder, slower and less intuitive. Not sure if it works differently with a controller. Nonetheless a neat game that I would love to see more elaborated! :)
Also I think the style is quite charming
The level design wasn't too challenging, but it's a nice proof of concept for an interesting puzzle platformer! A little hint for when the door opens would be nice and sometimes the surroundings are too dark when you have to make big jumps as a big person. Overall a very enjoyable experience I would love to see more flashed out! Also it looks really fantastic, love that pixel art!
Also doors are climbable!
Thanks for leaving a comment and giving feedback! :)
We hoped the game would challenge players to keep trying. If you survive long enough, you will end up being swarmed. Every 30 seconds you survive the enemy spawn cooldown gets lower. After surviving for 4minutes an enemy will spawn every 2seconds ;)




