look. I'm a gentle bar with elegantility every second.
love the bg making the sunbrella so useful
Criteria | Rank | Score* | Raw Score |
Creativity | #2532 | 3.273 | 3.273 |
Overall | #3154 | 2.985 | 2.985 |
Style | #3319 | 2.955 | 2.955 |
Enjoyment | #3485 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The umbrella is a versatile tool built to scale terrain. Gravity and air resistance scale as you ascend.
Development Time
look. I'm a gentle bar with elegantility every second.
love the bg making the sunbrella so useful
Super creative idea! Tricky to get the hang of the controls, but I love the multi-use tool, all 3 ways of using it are all very unique. Nicely done!
Damn the jank of the controls. I don't know, maybe that's part of the difficulty (similar to Getting Over It). Funny idea and interesting twist on "built to scale" hahaha. Keep making games!
Very fun gameplay but the controls are a bit janky at time. Great job
Interesting concept and I enjoy the physics based movement. I only tried it playing with a mouse and couldn't make it up the second hill. A little tutorial and/or an easier beginning could help with that. Sometimes it can get a little frustrating when the pole/umbrella won't move to where I aim, because there isn't enough space for it. That makes moving quite a bit harder, slower and less intuitive. Not sure if it works differently with a controller. Nonetheless a neat game that I would love to see more elaborated! :)
Also I think the style is quite charming
I really like the movement! It could definitely do with a round of polish - to make it a little more intuitive/less frustrating - but the foundation is very strong and the style is quite pretty.
I found it very difficult to play without a controller though, I'd definitely push for KB+M first in future jams :)
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