Hello, slowborn! Thank you for your kindness.
There should be a "pay the price" in Face Danger, I'm including it next update.
Hey there!
Yeah, it was a bloat matter. The old magic was too specialized, and there were many rituals you'd use once or twice maybe (IF you used it) and several of them kind of did the same thing. Now the magic is more about "versatile cool spells" than "extremely specific rituals."
That being said, I intend to introduce new powers and abilities in the final release, and some of them are related to previous Arcana powers that have been "scrapped out" in this beta.
Hello, johnnyshock00!
Thank you so much for the heartwarming words! As the game's creator, it's always amazing to see other people enjoy it. It's also very cool that you thought of using the game to emulate a Dark Ages setting.
About Edges and Feats, since I'm still playtesting the game, I may still think of new ones to include in the game. I have no idea for them yet, and I can't promise anything, but I'm always thinking of new options of character creation and customization.
Helo, Kiro_swords! Thank you for the kind words.
Feel free to hack Elegy however you want! The game is licensed under the CC BY 4.0 license. As explained in the Creative Commons website, this license lets you "distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use."
Hello, Logan!
About the cover: It's very different than the others, but I let myself experiment with it since it's a beta manual, not the actual rulebook. Being completely honest with you, I don't like the style of the old books looking back, of everything. I think it's bland, cheesy and unoriginal. I want Elegy to have a vibe that's more of its own, and that's why I'm experimenting with different colors and references, as well as a different "flavor" of text (and currently writing actual flavor text). The actual visual style of the rulebook as a whole will likely look kinda like this but not exactly like this. It's all experimentation.
About factions for different creatures, it's nice to know someone would like that. I actually had that idea but it happened at a point when the current manual was almost ready and I just wanted to get it done lol
Hello, Juushika!
Thank you for your kind words. I'm glad you're having so much fun with the system! It's always cool to hear the stories players create.
I'm currently playtesting the 4th edition, which will change a lot of stuff. If you want to keep up with the development, I suggest you check the discord server. I often post test design for rules and sheets, and we're always having fun chatting about anything!
And good luck to your vampire 🖤
Hello, Andrea!
Thank you so, so much for the feedback and directness. For a small creator like me, an insight such as yours is gold.
I'm working on new rules for the 4th edition, basically rebuilding everything from scratch, taking in consideration all the problems you've pointed out and making many other improvements. Right now, I'm playtesting the rules as I build them. If you're interested in keeping up with the project, I suggest you check out the official discord server. The link is in the project page.
Again, thank you!
Hello, Loxlei!
I'll fix the typos as soon as my day job lets me, and I'll consider building a Moves table of contents in the next update — it's very reasonable, and I'm grateful for your idea.
Also, it always makes me glad to know someone else is having fun with my little game.
Thanks for your feedback!