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Miracle M

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A member registered Jul 22, 2017 · View creator page →

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I'm not currently working in any new version right now, my friend

Animal Drinker is unrequired. You may drain animals anyway you come up with (letting them bleed to death, for example).

Hello, Loxlei!

I'll fix the typos as soon as my day job lets me, and I'll consider building a Moves table of contents in the next update — it's very reasonable, and I'm grateful for your idea.

Also, it always makes me glad to know someone else is having fun with my little game.

Thanks for your feedback!

I hope you have a blast!

Acquiring assets requires two things:

  • 3 xp
  • Narrative context

For example, you can't just "learn" to be a Gunslinger out of the blue, you also must frame it fictionally: the character trains hard by herself with a gun, or is taught by someone else, your call — it just has to make sense inside the story. 

If I were you, I'd write specific conditions for buying the asset, like "this asset can only be chosen when you gather information about X", or something along these lines.

Good luck!

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Elegy Lite didn't die, it became what Elegy is today. The liteness was centered around the one-size-fits-all Action Roll.

Originally, Elegy had as many moves as Starforged. Now, moves are an optional rule.

+1 forward means +1 in the next related action.

You're welcome!

Thank you so much!

Thank you so much, my friend!

Thank you! 🧛‍♀️

At least one power, friend.

Yes, because it makes yo awake for an entire day (24h).

Oof, that's on me. The second Path of Radiance ability should say you awake at sunrise. Will fix that too. And the third ability is made pretty much useless by being Weak Blood.

Hello, Cavenir!

1. Will add this to an update: "When you meditate silently for 30 minutes while repeating the name of someone with whom you share a blood link you can communicate telepathically with her for one scene." Thank you for noticing!

2. Yes. See Weaknesses in page 59.

3. It reverses your sleep cycle. You still spend 1 blood to wake up.

4. Of course! Feel free to do whatever you want with the game.

5. You can still pick Fierce and use your claws, it works mechanically the same way, just narratively different. And you can still pick Path of Radiance.

And thank you for your compliment! I hope you have a blast!

Wow, really cool! I never thought about actually using Elegy for in a dark age setting. How's it going? Also, how are you doing the mage stuff?

Oh, you! 🤭

Yes!

The main menu being the tutorial for the whole gameplay is legit genius game design!

Shhhh... no spoilers, Sergeant!

Just kidding! This is one aspect of the universe I'll explore better in the next version of Elegy. Thank you for your input! I'm glad you noticed it.

Hello, man! I remember you from reddit.

Thank you for your inspiring suggestions. I'll consider them as I implement new world truths to Elegy!

Wow, thank you so much for your kind words, Mordred!

Great suggestion! I can't promise I'll add more narrative mechanics, but the new world building options will certainly make the fiction more colorful and free.

Thank you!

I might include that in future updates!

Thank you!

Of course!

Thank you so much!

I totally forgot about the fan content question. Sorry!

You're totally allowed to do custom content. All you have to do is follow the same license.

And please, if you do, don't forget to tell me! I'd love to see other people's visions about Elegy.

Hello! Thank you for your feedback.

To be honest I thought about other truths but I didn't include any because they weren't that interesting tbh. I might revamp this aspect of the game in the future and introduce many new truths — I'd love to! In the meantime, I must think about them. The one about the origin of vampirism is great!

Valeu!

Hi, Mordred!

Thank you for your feedback. You're right, including an example of gameplay in the book would not be a bad idea. I will keep that in mind for future revisions.

Anyway, KJ Curry has published a bit of her Elegy gameplay on her channel. You might want to check it so you can get a taste of what the game can play like.

Indeed, it's a great font! It's called Mason Serif.

Of course. I did that on the last version (not on the others, my bad). You can see it in the devlog on this same page. Cheers!

Firstly, thank you for your awesome feedback. You've been extremely helpful.

I'll correct the typos, add some examples of elegies (maybe all in the same section, maybe along relevant text parts) and change consume to spend — this one is so obvious, I can't believe I didn't see the confusion!

About the blood usage, I'll make all that clearer. I guess I'll expand the Hunger section instead of adding another one, but I'm not sure yet.

On having no moves (only two types of rolls): Elegy started with almost as many moves as Starforged (so more than 30). It might be partly a matter of personal taste, but I found out that having so many moves was getting on the way of the actual storytelling — I hate stopping my game to look for a rule. To me, that kind of rhythm is more important in a more atmospheric game like VtM than it is in Ironsworn.

Lastly, I actually considered merging Health and Blood in the beginning of the development. It's a very interesting concept, but I couldn't think of an elegant way to pull it off considering aspects of the meters (how fast they go down, how often they should be almost empty, how scarce their resources should be, etc.). Plus, the greater diversity of resources creates richer combinations of situations and challenges your character could face.

Again, thanks for the feedback. I'll implement it and credit you asap.

Have a nice day!

Hi!

You're absolutely right. I just updated the whole sinner part.

Thank you!

Thank you!

(2 edits)

Hi! Glad to hear you're having fun with your vampire detective!

About those oracles: The columns represent the tens, and the lines represent the units. In other words, you roll 1d10 to meet a column and 1d10 to meet a line.

About the blood: You always expend 1 point of blood when you awake each sunset, appear human for a scene, use a supernatural power or heal yourself (edit: after answering this post, I updated the bit about blood and hunger on page 36 to make it clearer). Even if you don't have any Power assets, you'll end up spending blood and needing to feed.

If you have any more questions, don't hesitate to ask them!

I personally have no plan to do that officially, but everyone's free to play the game however they want. For the other monsters, you can even base their stats on the ones already existing. That's what I would do.

Thank you so much!

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Thanks for the compliment!

I've included werewolves and wizards (mages) as sample NPC types. I might include more detailed types of those characters in the future (perhaps with exclusive oracles), but creating player characters that are not vampires would require a really, really deep change in the system.

Honestly one of the best horror games I've ever played.