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MinaiFenume

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A member registered Jan 31, 2024 · View creator page →

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Thanks for playing!

I wanted the level to be naturally restricted by soundtrack duration, and timer is needed to give player some idea on where they are, to maybe figure out how much time they have if they don't make it before it runs out first. But I will consider removing it in future if I make soundtrack parts even more recognizable :)

Haha, thanks very much for playing! The character is one of my favorite things in game. It's not noticeable in game, not only eyes move after cursor, but also pupils turn on eye to make it more real :D 
I implemented it, but then decided that camera is better further away, and this feature became less important. But it took me few hours to figure out

Good job! The vibe and story feels nice, soundtrack contributes well to the whole aesthetic. I personally liked  a lot part in battle soundtrack where is starts doing fast rhythms ;D 

From problems I faced was bug already mentioned by Lord Drageon, you can still play forward after all HP lost, you'll just lost any new battle instantly but enemies disappear then.

I at first didn't get that you should avoid battles lost most of my HP on floor 1, and then successfully outrunned all the enemies until the floor 6 :D

I also didn't get XP mechanic, but I guess it's not finished yet :) 

And the best bit - mouth attack animation is dope! I'm not sure how mouths and eyes are related to the plot, but it was fun xD

Battle mechanics are also quite rich, you can do different many things and you definitely put a lot of effort in this part, but it's not super clear what debuffs are doing to enemies

Overall it left nice impression, and you achieved quite a lot in two weeks. Vibe is cool and felt unusual, if you add more assets with each floor it would make it several times better ;) 

I'll consider feedback and maybe finish it to be like 5-10 mins game for Steam, but we'll see :)
I barely have idea about target audience, so it will be hard to market, this is not kind of games I play actually  :D

Awesome game! Visual feel nice, I quickly got into it and was really involved, even though at the start there is some barrier to understand what's happening

Some things:
- I got blocked several times at the start while didn't get pillaging, you could put it first or add at least some noticeable base income for every resource

- Sounds have noise when played, you can hear how sound kicks in and ends, which breaks immersion a bit. You could clear them with spectral denoiser like Izotope RX to make it more fluid

- When I choose some action it blocks others from being selected, but there is no indication why and that I have something selected actually. So I was stuck few times clicking actions while I have goblins, and they just don't work

- The building limit mechanic, maybe it's not finished or I didn't get it. I basically occupied every tile of caves and runes that I had on a map, so I don't understand what it was supposed to do

Anyways, the game is nice and feels pleasant to play, awesome that you managed to implement all that in scope of a jam :)

Awesome, thank you so much for the feedback! 

I only play tested it on last day, so had time only to slightly improve movement, it felt like on ice all the time :)

Time travel took me like half jam time to implement, but I was also ambitious and implemented mechanic for time-synchronised events that also rewind with time, like disappearing things and moving platforms.
It was buggy and I didn't have time to finish it, so it's left just in code, but at least items can fly around and rewind beautifully :D 

For anyone actually curious, I checked in more depth: you are not allowed to publish UE5 code itself. Any intellectual work you do using it, including assets and source code, is up to you and you can publish it freely. 
Make sure to include proper license in your own repo if you would like to have your work protected in at least simple way :)

But why can't you?

If there are some custom plugins or reusable code I usually build my stuff on, can they be reused in jam or I should build from scratch?