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Lost Color Maze (Acerola Jam 0)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #769 | 2.000 | 3.000 |
Gameplay | #770 | 1.667 | 2.500 |
Overall | #819 | 1.722 | 2.583 |
Presentation | #856 | 1.500 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
Every bit of it :) I'm tired, but most of what I've done is something new I learned. I never completed projects of such scale, not mentioning just 12 days :D I'm super proud of atmosphere and smoothness I could achieve. I implemented a lot of interesting mechanics that didn't get into final build, did my first 3d assets, VFX and finally of all my tracks recorded something that is a real soundtrack in a game.
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Comments
cute game. I think it doesn't need the timer. The game is difficult enough and timer just adds another level.
Thanks for playing!
I wanted the level to be naturally restricted by soundtrack duration, and timer is needed to give player some idea on where they are, to maybe figure out how much time they have if they don't make it before it runs out first. But I will consider removing it in future if I make soundtrack parts even more recognizable :)
That little cute dude fall into the nothing for eternity.
Little complicated to control but fun game!
Haha, thanks very much for playing! The character is one of my favorite things in game. It's not noticeable in game, not only eyes move after cursor, but also pupils turn on eye to make it more real :D
I implemented it, but then decided that camera is better further away, and this feature became less important. But it took me few hours to figure out
Woah, a time-travel mechanic! I feel like that's very ambitious for a jam game, but you pulled it off! Good job! I had a bit of trouble with the controls at first, but I managed to finish it after a bit :)
Awesome, thank you so much for the feedback!
I only play tested it on last day, so had time only to slightly improve movement, it felt like on ice all the time :)
Time travel took me like half jam time to implement, but I was also ambitious and implemented mechanic for time-synchronised events that also rewind with time, like disappearing things and moving platforms.
It was buggy and I didn't have time to finish it, so it's left just in code, but at least items can fly around and rewind beautifully :D
That's super impressive! Are you gonna keep working on the game? Or maybe use the mechanic for something else? It'd be a shame for it to go to waste!
I'll consider feedback and maybe finish it to be like 5-10 mins game for Steam, but we'll see :)
I barely have idea about target audience, so it will be hard to market, this is not kind of games I play actually :D