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A member registered Jul 05, 2018 · View creator page →

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Thanks. Seems you enjoyed yourself at least!

Fixed. Sorry about that, everyone.

Lots of fun new stuff. Skating is my favorite.

Love classic diablo. Lots of cool stuff going on here. Can't wait to see more!

I did the remix. I want to do more with cats with stats. I'm hoping to get back on the bike soon.

Hopefully in a good way!

Cool idea. But. The game ends too abruptly. Items don't seem to have enough of an effect and not being able to see the whole table kinda sucks.

Cool game!

Control in general is difficult to describe but I guess they feel a bit loose? Locking rotation and having Q and E handle rolling could help, So instead of rotating when making sharper turns with the mouse maybe have a maximum bank angle.

Thank you for playing!

I was convinced to make the sprites larger, from 32x32 to 64x64. I was planning on using them still, as a status effect and in towns.

I replaced a handful of songs, mostly placeholders for now. 

There's several bugs in the combat system which are fixed. I'm waiting to update the game until I have many of the show-stoppers fixed. Probably before Friday.

Difficult but fun. I like the style and setting. The grid feels tiny however, in comparison to other dungeon crawlers.

Interesting dialog and good use of 3D. I like the battle scene but- while it's likely a placeholder - the blue and white lines are hard to look at. The music in town is a bit loud and bassy. Lots of room for improvement but it's not a bad start.

Blue team's music and the low poly go really well together. Many of the attacks are really satisfying. Game crashed in the forest level but I'm not even upset. This is probably going to end up being my favorite game in DD27.

The doors are too small. Looks alright, though!

Spooky. Not entirely sure I want to see all the sad things.

This game turns my second monitor black and lags terribly. The starting screen looks fascinating but I'm afraid / unable to go any further.

Pretty fun. Not a ton of ammo but I'm guessing that's realistic too. Sound effects are really good and the jet looks nice with its vapor trails. Not entirely easy to control with M&KB however.

Very cool! Consider adding a down+jump to fall through thin platforms. 

Couldn't agree more! Very nicely done.

Looks a lot like torchlight, in a good way! The enemies are a little brawny but not overly so. I feel like there are some enemies where you should need the Witch to kill them, like the globby-type dudes. 

Momentum gets weird when you touch walls or go up ramps. Got stuck a few times in corners and had to jiggle free. Otherwise the movement is nice. Has a nice quake feel to it.

Zero shinies. :(

Super cool. Went fast.

Good sound effects and sprites. Not sure about the grid system though.

Slayed that fuggin draggin

Thanks for playing! I'm hoping to have these issues ironed out and improved by next time while adding some more gameplay.

Yes I am. CMDPrompt opens and promptly closes, no text.

Not working for me.


Very solid. Footsteps sound a bit squishy though!

Mostly the battle scenes I feel. Thicker outlines would do nicely. Some bigger text too, particularly in the skill section of the battle UI. I'm looking forward to more improvements!

Funny! Bosses are working well, except for Thumper.

Super fun!

This would be a lot of fun to play with others. I'd like to see more variety and an upgrade system too! Keep going!

Cool weapons. Pretty difficult but that's not necessarily a bad thing.

Cool dialog system. Unique art style. Characters are still a bit hard to distinguish from background and UI. In the combat system, it would be nice if you were returned to your attack / skill selection from the previous round so you don't have to select your target each turn if it isn't the default target. The frequent zooming makes the combat feel like more is going on, which is good!

Cute! Looking forward to more.

Challenging but enjoyable. I'm sure Dark Souls fans would enjoy it. I got a real sense of wanderlust and adventure right off the bat.

Crazy, colorful and stylish. Skill text is a little small but other than that it's very functional and fun to interact with. The player characters may need some harder outlines or perhaps shadows in order to stand out from the background.