The doors are too small. Looks alright, though!
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untitled_godot_project(2)'s itch.io pageComments
Not much to comment on but I thought of a couple things:
- Colliding diagonally with the enemies feels really bad because it looks like they're not touching. It would be more intuitive to avoid them if you give the player and enemies circle collision shapes.
- It's difficult to enter the door going between the two lower rooms. Giving the player a circular collision shape would help here too.
Submitted
Shmup 99
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