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MillSeb

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A member registered 49 days ago · View creator page →

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That was in the list of things we wanted initially but we didn't have the time to add it.

Hopefully in a future update after the jam votes are over we'll do.

(1 edit)

Ah! I didnt know the flare could do that! I'll try it again to see if i can finish the game :D

Love the atmosphere and the audio logs. The combat is simple but works great. Got stuck since I was unable to fin the "backup generator". But from what I've played its really promissing.

Hi loved playing through this except for one part.
The part with the encrypted door code had a very misleading clue insinuating that the captain's number goes first. After trying every permutations of 5 followed by the other 3 digits and doubting myself by trying other names, I eventually started testing other possible orders for the initial 4 digits i had got and found the answer, but this felt like I was wasting my time.
But I really like the atmosphere and the visual design of the station.

Thanks for the feedback we will check to test the doors some more to see if we get the same problems and we'll see if we can fix this issue.

Great short story. Love the visuals but the font was sometimes hard to read and I had to figure what it said from other context clues.

I never got to see the cosmic entity because I always run out of oxygen. I've only managed to find one.

Honestly this is my favorite so far of all the games i've tested and rated for this jam a solid 5/5

Very frustrating but in a good way. Great concept. Just initially had trouble figuring out that the stones are not on/off.

Simply put the entity goes to different spots in the house after each time it's picture is taken. The detection might have caught to something just on the edge of the polaroid photo. Hope you try it again and are able to see it properly in the photos. 
The static areas are to show that you're close to it so you can try and understand where it is. But the game's concept is all about the fact that it's unseen. I just hope we didn't make it too hard :P

(Commenting ChangeLog as per Game Jam rules)

ChangeLog 1.0.1 (2025-10-23 -- 9:40)
- Fixed the game end condition that did not trigger properly.
- Fixed range of the area around the entity to help find it.
- Fixed the HUD not displaying properly with the original resolution.