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Mikeware

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A member registered Sep 02, 2016 · View creator page →

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Gorgeous graphics and a lot of polish, very nice!

It's a great platformer, though I really wanted a bit more control by having an alternate keybind for jump. I used arrows and WASD combined to emulate that. As another mentioned, it did make it hard to get through smaller tunnels at time too. The depth of abilities growing each level was very nicely done, small sign and you knew what to do! I just wished the level design forced you to use those abilities a bit more to retrieve the keys.

I didn't get the background layers were the prior levels of the game, having an animation transition to the new layer to connect the doors would have been helpful to convey that. I was expecting at first that I'd be able to use the background platforms somehow ala some of the older Paper Mario games during their 2D sections 😅.

Love this idea for a take on a tower defense game.

It took a bit to see the verticality with the enemies that make use of height that only appear after a few waves. I like the idea of the stacking blocks, but didn't see too much of the point of the wide level structure, especially when cannons couldn't shoot past each other. I think cannons shooting through each other and enemies climbing over each other would be small changes that would lead to some interesting scenarios and make building in the earlier levels more interesting.

Neat idea for a game about stargazing. Really quite the scavenger hunt! Thanks!

I just wish I could have seen the constellations connected on the night sky once finding them with the telescopes. That would have helped me see where some of the negative space to explore was. (It'd also be nice to zoom in on a specific spot or have a minimap to help navigate around a bit quicker or not lose bearing when jumping into telescope mode.)

Interesting idea for a puzzle game, beautiful artwork! 

I didn't pick up initially still that I was making one cake for everyone vs. cakes per individual. It'd be nice to have a try again at the end to go back to cake making mode and retain your notes or even go back to the interviews. Agree with @MaybeAGhxst that the icons for the notepad were tiny, would be nice if that were larger, it was hard to tell what a few the symbols represented and what they were supposed to align to in the dialogue. (Also, the notepad covers the submission button on the cake screen, maybe move that to another corner?)

Very cute art! So many possibilities! You should totally add more themed decor tabs for other holidays in the future.

Really interesting concept. Took a bit to control, easiest to just go straight. The license plate and all the prior attempt ghosts were nice unexpected touches!

Yeah, the 'N' key to go to the next level doesn't seem to work well for me. I got to level 2, but then seemed stuck to advance from either the reply screen or just the end of level screen.

Very cute, simple and to the point! Feel like I could go on indefinitely though, so could use a challenge mode of sorts. Could be harder if the sheep spread out a bit more around the pen.

This is a puzzle that requires working together with other people to solve.

This is exactly where I ended up too. Will try again later. Love this concept.