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(1 edit) (+2)

Wow, this was amazing! So well put together and smooth. Though also a bit hard at times! 😅 Though our game required perception too, so it's fun to see it in a different way. 

I wish the store started a little smaller and with fewer types of customers so I could learn the patterns a bit before getting more variety and more area to secure! The text is also a bit small in places like the upgrade screen, but otherwise, this is sublime.

I could see this turning into a full game post-jam, add more tasks like restocking shelves to split the attention and other upgrades (like stock boy), more customer types, etc... Very intriguing! And the puns were purrfect!

(+1)

Thank you for the feedback! It would have been smart to have less customer types to start with! We did consider restocking shelves after catching the thieves but it was too much for what we had planned haha, and we had some rolling rats to broom and swat away in the list of ideas too!