Nice project; good luck !
NeoRetroGames
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Hi everyone. I spent some time recreating the physics of a cheap drone for my game, Robot Jet World. The goal was to offer something original for aerial gameplay in an arena shooter with party game elements.
The physics are therefore somewhat realistic, since even though the game is an "arcade" game, I still tried to convey the fact that with a drone (or even a helicopter), depending on the circumstances, it can sometimes be easier to gain altitude than to lose it.

The information is displayed directly on the robot to keep the screen as uncluttered as possible. I also chose not to display an aiming reticle on the screen, in order to make inertia and trajectory calculation a key element of the gameplay.

Note that the two projectiles (the dark items in the photo above) present can be detonated remotely by the player, a bit like torpedoes.
With this short description, I hope I've piqued your interest a little. Thank you for your attention.
This is early access; for now I'm focusing on the gameplay, but many things will be added later.
Gampade compatible with vibration :
RMB / RB : Fire (Explosion)
LMB / LB : Dash
SPACE / RT : Engine Up
SHIFT / LT : Accelerator
V / Y : Change View
ESCAPE : Return Menu
Robot Jet World by NeoRetroGames

A game made entirely with Unity GameObjects, and almost exclusively with shaders for textures.
Doing a lot, or as much as possible with a little, is the goal of the development that gave birth to Robot Jet World. This allowed me to create a solid and functional foundation using Mirror for the online service.
My goal is to offer a fun and relatively easy-to-maintain online game for frequent updates and content additions.
Giving a console feel is also one of my goals, so even in this early access version, you have gamepad and vibration support :D
The game blends genres, combining arena shooter and party game elements. I try to draw inspiration from everywhere, and so far, not all of my ideas have been fully implemented or integrated, such as the gem collection system inspired by the Dreamcast game Power Stones.
For the moment I have very few images and not even any video, all of this will be enriched over time, from the description to my post here.

Thank you for sharing and for your attention :)
It's a cheap drone that served as the model for the game's physics.

I'm well aware of that, and technically I'm not redistributing it. Look closely at the links; they're external links that redirect to the "official" fan game website. I think you don't really know what you're talking about, and if it bothered them, they surely would have told me a long time ago, especially since I posted a comment on their forum telling them I was going to do it if they didn't mind. And that's for the simple reason of introducing the game to the Itch audience, who had a good chance of enjoying it, which they did. And look even closer; you'll see that it's not the only page...
Thanks, I found an alternative with a website dedicated to the game that makes everything available in separate archives. I quickly explained how to do it; I think most players will understand. If the music isn't included in the GitHub version, it's probably due to copyright issues, so I prefer not to risk posting another version. Personally, I play it on Wii, and in that version, everything is already there.
Is it a fan game (the game itself) or simply posting a link? While the line can sometimes be blurry, what's truly prohibited is selling intellectual property that doesn't belong to you. Fan games, fan films, or even fan covers of songs might be tolerated. It all depends on the leniency of the rights holders.
Here's my first session on the game, from level 1 to 10.
Hi! Once again, I greatly appreciate your work; your level design is of a very high standard and very professional.
I ended up playing the PC version of "The Mystical Quest" because the game crashed when launching the first level on my smartphone.
By the way, for anyone who wants to play the PC version, if you want to be able to play it with a gamepad, I recommend using Steam Input (by adding it to your library) or the open-source software AntimicroX available on GitHub, which will allow you to link your keyboard inputs to your controller.
And if you want a full screen, use borderless gaming, also available on GitHub
With pleasure. Free and paid "neo retro" games with a lifespan of 4 hours is exceptional! You do a remarkable job.
The passport system is already more than enough, I go all out on the save states for the videos (saved me too much editing), but yes other difficulty modes are always welcome.
As for me, I am neither a collector or an Amiga owner, for the moment I have already made your game Dr Dangerous known to someone (one of my YouTube subscribers) who should buy the collector's version.
However, a middle ground could be possible via itch, by putting the extended rom on sale as some other developers already do. And good luck for the future, I will follow your projects closely.
This is the second game I've tried from you. And I really like the simple and effective gameplay, as well as the Kevin's Mom's House graphics.
In this video, I reach level 10 3 videos I complete the game (yes, I use save states quite a bit, even though thanks to your password system, they're far from essential, but it's just to counter the "live/video" effect, which always makes my game less enjoyable).
Level 1 to 10
Level 10 to 20Level 20 to 30End of my run and Review of the free version (in French language)
If you can't play with your controller, look here:
Custom Controller Configuration | FS-UAE Amiga Emulator
After launch the game and press the X and Y buttons at the same time, in "Input Options" select your Controller, then "CD-32 PAD MODE" and finally "JOYSTICK MODE"
Save your progress, earn XP and dollars to upgrade your gear and to move up in rank.
PvP Free for All and with PvE inspired by Call of Duty, Battlefield and Killing Floor in a visual close to Lego on Interactive Map with Day Night Cycle. Current contents: 3 Maps in 3 configurations, 3 Game Modes, 3 Class, 34 Ranks, 3 Weapons, 5 Equipments, (+15 Skins & Cosmetics in Supporters Edition).
Day Night Cycle x8 Demo :
PvE Gameplay:
Itch.io Page: Call of Pixel: Close Quarters (F2P Online FPS) by NeoRetroGames
Known bugs:
Sometimes weapons from the ammunition store disappear at the start of the game. If this happens, restart the server.
You need to jump to use the ammunition in the train wagon on the railway map.
The "Quick" option can sometimes cause you to start a game that has already ended. If this happens, restart the quick game.
In PvPvE mode, zombies use the same spawn points as players; you may spawn next to one of them.
Many thanks for the feedback.
You are right on most points, however I would like to say that the WebGL version is by far the most buggy, I even deleted it a little while ago. The game is made to be played with a controller, there is even vibration on the Windows version.
As far as the camera is concerned, I returned to something more conventional since in the first versions it was a dinamyque camera which moved away with the speed with the effect that you mentioned in terms of the delay compared to at the corner of the car. But after testing it on a smaller PC than mine, I noticed that this camera was not reliable with non-constant framerates, so I'm doing without it for the moment. Furthermore, with this dynamic camera it was more difficult for me to offer several views.
For the combat mode on the WebGL version it comes back to what I wrote above, the fact that this version is buggy.
I'm even thinking of deleting it again or leaving only the beginning tracklist so that at least people can get an idea of the game in motion.
Thank you again for your feedback.



















