Absolutely awesome! This game DRIPS with a really well crafted atmosphere, and the environment art looks great. I think that some of the environment art that can collide with the player should look a little more distinct from the background, and rather than the same small crabs that show up when you find a ship part just a singular larger threat. Great entry!
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Art looks good and the boss sprite and his attacks are very well done. Dashing and Locking position don’t seem to work, and the hitboxes of the attacks to the player are a little hard to judge. The 4color rule is kind of violated by the title and unpolished UI. Lovely entry :-)
Gameplay loop is really solid, explore to find ships and comets to bring back to the main one. It plays really well and it’s fun!
- Navigation: There is really no way to find your way back to the ship, I got lost for a good while with a bunch of the stuff I needed. Maybe some sort of compass to point you back to where your ship is?
- Movement: The player is very slippery, which is definitely fitting, but the character will drift away for a little bit after releasing a direction input. with no background to tell if you’re moving or not, you can miss bullet shots or not know where you’re going without ships or comets for frame of reference.
Really good juice for when you run over aliens, great arcade feel.
Only criticisms I have is that the car’s health is a little unclear (maybe have it show some wear and tear when its hit), and the aliens shots could be improved with a little bit of telegraphing.
This was a hoot! I like running from row to row in a hetctic manner chucking snacks at people! My only problem is that I can’t seem to cycle through the snacks immediately after I press C, I have to wait a bit before I can.
The art is cute! There are a lot of spelling errors which can be an issue for games like this that rely on their dialogue. The Rock Paper Scissors style combat is a lot of fun, especially with the choice to shoot for more damage but with less of a chance of hitting. The only issue with this system is that the player can only have 3 hearts max, but I encountered an alien that had much more than 3 hp.
A lovely grid based puzzle! Level 7 has my head still churning. The art is done very simplistic which gives it a nice charm. I would say you wouldn’t need the heart sprite to indicate how many times you could split up, you could create different sprites for how much the player is broken down and save some space on the grid. Very polished and clever game overall!