The game is the intended resolution of 160x144, i just scaled it up to viewport. If i need to shrink it i will
migmoog
Creator of
Recent community posts
This is AWESOME! This is a lot of fun to play, the combat is simple and sweet enemies are fun to dodge and return shots to. I think for missiles and shields it’d be better to just have them on cooldowns rather than limited items, because if I can go without them for multiple runs there doesn’t seem to be much point other than bosses. The font used to describe the ships and upgrades also isn’t very legible, I’d consider changing it. Hoping this gets expanded on, would love to see more!
I like what it’s going for with a mobile cookie clicker. The art is cute and the music is relaxing. The spaceship turns a little too slowly for my taste, felt like i would drift too far away if I saw something I wanted to collect, and I think 30 seconds is too long for cows to generate more milk. Really good brain tickler, if developed further it might be nice to have more stuff to interact with in the environment that involve trading milk. Hope to see more of this!
This is really great arcadey feel! Has a very nice shared vibe with the arcade games on the GB. If the lag between movements is intentional, it might be helpful to convey it visually. Also, I reached a point where no more bullet tiles were spawning, so it might be nice to just make sure that one tile on the grid always has a bullet in case you run out, rather than waiting for them to appear. If developed on further this would be a fantastic game to pick up and play for high scores!
Absolutely awesome! This game DRIPS with a really well crafted atmosphere, and the environment art looks great. I think that some of the environment art that can collide with the player should look a little more distinct from the background, and rather than the same small crabs that show up when you find a ship part just a singular larger threat. Great entry!
Gameplay loop is really solid, explore to find ships and comets to bring back to the main one. It plays really well and it’s fun!
Some issues:
- Navigation: There is really no way to find your way back to the ship, I got lost for a good while with a bunch of the stuff I needed. Maybe some sort of compass to point you back to where your ship is?
- Movement: The player is very slippery, which is definitely fitting, but the character will drift away for a little bit after releasing a direction input. with no background to tell if you’re moving or not, you can miss bullet shots or not know where you’re going without ships or comets for frame of reference.
Great entry!
The art is cute! There are a lot of spelling errors which can be an issue for games like this that rely on their dialogue. The Rock Paper Scissors style combat is a lot of fun, especially with the choice to shoot for more damage but with less of a chance of hitting. The only issue with this system is that the player can only have 3 hearts max, but I encountered an alien that had much more than 3 hp.
A lovely grid based puzzle! Level 7 has my head still churning. The art is done very simplistic which gives it a nice charm. I would say you wouldn’t need the heart sprite to indicate how many times you could split up, you could create different sprites for how much the player is broken down and save some space on the grid. Very polished and clever game overall!