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Gameplay loop is really solid, explore to find ships and comets to bring back to the main one. It plays really well and it’s fun!

Some issues:

  • Navigation: There is really no way to find your way back to the ship, I got lost for a good while with a bunch of the stuff I needed. Maybe some sort of compass to point you back to where your ship is?
  • Movement: The player is very slippery, which is definitely fitting, but the character will drift away for a little bit after releasing a direction input. with no background to tell if you’re moving or not, you can miss bullet shots or not know where you’re going without ships or comets for frame of reference.

Great entry!

(2 edits) (+1)

Yeah, the lack of background in the original version is a big issue. The new version has the background. Stupid mistake where I accidentally disabled the background starfield before I exported the game. I can also increase the deceleration so the controls are less slippery. The game is running a bit faster in the WebGL version vs the Unity editor even though I tried to limit it to 60fps. Will need to see if I can adjust the settings, the movement should be a bit slower and controllable. Should have tested more before uploading.

The map screen needs some work. Mainly there's a bug where the icon for the main base is blinking on and off so when you pause the game its only a 50/50 chance it shows on the map screen. It's the largest icon, cross shape. I'll fix for next version.

edit: yeah I just played the web version and the movement needs adjusting for sure. The deceleration is a lot slower vs in Unity. You'll eventually stop, but it should be much faster.  Gotta remember to test games more thoroughly.