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Villain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #206 | 1.357 | 2.250 |
Gameboy-ness | #226 | 1.809 | 3.000 |
Overall | #238 | 1.357 | 2.250 |
Fun | #246 | 1.055 | 1.750 |
Graphics | #247 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hi Raffile, congrats on your submission to the jam! I liked the evil backstory to the game and the music. I think things would be much better with a bit of direction, I was unsure where to go and explored for a bit killing enemies. I found the rooftop of a building but I didn't know if that's where I was meant to be.
I think you did well with the art on top of the pure black screen, it looks super-retro. I'll have to check out this Byond engine as I've never heard of it before!
Thank you jf1x for the reply! I am happy you enjoyed the backstory to the game and the music it means a lot to me. So you where in the right location it was just boss fight time lol (it doesn't spawn unless you kill the enemies down stairs) and I too believe it needs a little direction as well!
So, this is the BYOND engine http://www.byond.com/ I have been using it off and on for 10 years! Mostly for online games as the engine handles all the networking and stuff for you it's pretty cool. I feel in love with it when I was 16 years old but recently returned to it as I wanted to well do this, spread the word of it lol.
This can play much smoother if it isn’t on a choppy grid. The 4-color rule is kind of broken with the opacity changes in the title screen.
The rule said at a time didn't it?
(Amending) so you mean, the text on screen right? Sorry about that that's a fault of the style of text I was trying to have the engine render. I didn't notice it until it was too late! Thank you for playing.