Been waiting for this ever since the earliest demos! 8)
Will there be a LINUX version? (I hope so please!)
Recent community posts
I've had this game for years and STILL return to it!
It has such excellent atmosphere, sound and control.
I haven't beat it yet but I'm sure I will someday.
I came here to ask if you might ever consider doing a sequel to this?
I would definitely buy it! Maybe rereleasing this version with updated
compatibility (a Linux build would rock!) and a few new features
for starters would gain some attention as well.
I have a feeling not many people know about this gem of a game.
If true, it's a shame, because it really is awesome and one of the few
games I keep going back to again and again, years later.
LINUX users: Use WINE v3.17-STAGING to get it working,
newer versions of WINE don't work for me.
I own the Linux version. Something is wrong.
I can move, but he doesn't move fast, he just kinda... Jitters.
Impossible to control. Very weird. Not a speed issue.
It plays an animation of him running really fast but he barely
moves, like he's running in place.
P.S. - I just downloaded the Windows version and booted
into Windows and it works fine on exact same computer
so it must have something to do with the Linux build.
STORYBIRD: I love your work, especially loved AGGELOS!
This game needs key rebinding however!
A linux exe would rock as well but it does work under WINE.
For LINUX users:
USE THIS SCRIPT TO FIX CONTROLS:
Type nano START.SH from CLI and hit ENTER.
Then enter the below script:
xmodmap -e "keycode 38 = q"
xmodmap -e "keycode 25 = z"
xmodmap -e "keycode 61 = l"
xmodmap -e "keycode 60 = p"
wine64 ./VARUNA\ Alpha\ 1-1.exe
setxkbmap -layout us
Hold CTRL+X then Y to save and ENTER.
Type chmod +rwx ./START.SH to give the script executable permission.
Now type ./START.SH and hit ENTER to have the game control
properly with WASD to move and / and . to fire & hold.
Actually I just tested on my laptop and although better, there
are still situations where it simply can not work. Namely, when
holding diagnostically/things that require multiple keys to be held.
This is definitely an issue with some laptop keyboards, it works
great on my desktop PC & keyboard.
It also works fine on my laptop with a joypad.
I am going to do some research to see if there's any way around it.
I have seen this issue solved before by reading the hardware in a
more direct way on things such as the Commodore 64 but I'm
not sure if this is possible on my laptop's keyboard matrix.
Check this test page for N KEY Rollover:
I can get 8 keys simultaneously but they're in weird locations.
(q a z w s c f . , /)
Looking great so far! I love games like this, it's similar to Caveblazers.
A few bugs to point out:
Key rebinding does not work. When I pause the game with my
joypad and go to OPTIONS, I can alter music but not key rebinding.
Also, no keyboard control seems to work at all. Joypad only.
I really like using keyboard on games like this.
It works on WINE but it would rock if you could put a native Linux
build out. Gamemaker Studio should be able to export one.
Looking forward to watching this progress! Good work!
This is not a bug per se, it's due to the
limitation of number of simultaneous keys
able to be pressed on certain rows of certain
keyboards. As mentioned above, the ability
to rebind should fix this issue as it will allow
people to play with different combinations
and find the keys that work with their
keyboard. I've also seen the issue fixed by
coding direct hardware key reading routine.
Excellent arcade twin stick shooter in vein of Robotron but more fun imho! Great job! And it runs great on Linux too! 8)
Just made a donation. Others should as well!
P.S. - An option to rebind keys is needed as my keyboard
can not fire up/left diagonally and move. Some key combos
don't work on all keyboards so it would be nice to be able
to experiment with different bindings. I realize dual analog
is the way to go and will be playing with D/A most of the
time but sometimes I want a quickie on my laptop, plus all
games should have the ability to rebind the keys imho.
ALSO - It is possible if you code a key reading routine
that hits the hardware more directly, the issue may go away.
Just wanted to say I played through the DEMO a year ago and enjoyed
it very much. Just picked up the latest DEMO and played through it
again and the game has not lost any of it's charm! I love it! 8)
It played great on LINUX with WINE but a native Linux version would
be awesome if possible! Definitely will be buying this when it's out!
Something about the story and pace really hits home with this.
Hope the release will be soon!
Game looks great but runs unplayably too slow on my
laptop running Firefox v81.0.1 on XUbuntu with AMD E-450
APU/CPU & Radeon HD 6320 video.
Would be great for stand alone Linux or Windows versions!
I finally won this awesome game.
You should expand it further, it could easily be a full priced,
stand alone game. Just add a map and expand the world.
I love the idea of platforming plus shoot em up combined when
you get in the space ship and can shoot things.
After all the work put into this, to make it this short is kind tragic.
It really could be a full game. Everything about it is top notch!
I feel like I just completed WORLD 1 and the game is over. 8(
If we can't download it here what's the point?
I don't use Google Play nor support it.
I don't understand why so many devs abandon ITCH.IO
once they publish on alternate place.
The full game should be available for purchase
here as well as a free demo.
Wow! U rock! Maybe a tad easier version? I have made it to level 4 but it is just too brutal and I give up. Very fun tho!
I will be buying LINUX version as soon as it is up here! 8)
Why do so many devs completely ABANDON ITCH.IO after they get published on STEAM? This game is out full on STEAM but can not be purchased full here! I do not use nor support STEAM so I guess the free LINUX version is all I'll ever be able to play.
It's too difficult as well. If you guys would just make it a tad less brutal it could be an excellent game similar to Montezuma's Revenge. As is, it's just far too difficult,
even on the easy setting.
Please sell the full version here!
I HAVE DISCOVERED A BUG WHICH CAUSES THE GAME TO FREEZE!
If you only have 1 hit remaining and you kill a boss, (This happened
on the Cthulu boss but I assume it will work on all bosses) when the
big jewel is coming down from the sky, if you stand directly under it
and fire an arrow straight up in the air, the arrow will go up and come
back down and kill you.
The jewel will continue coming down and when it touches you, it will
say YOU DIED but also complete the level and display the completed
text and show the victory screen.
HOWEVER - On the next screen when at the place where you can
purchase things and bet, the game will be frozen!
You character will not be there, it will just be stuck on that screen!
I go back to this game and play it every few months, it's really fun
and has great replay value.
I hope you're looking into making a sequel and will there be any
more dev episodes?
I've played through the demo, beat the boss and won it.
I'm very into the story and love everything so far! 8)
Just a request:
I love retro games like this. I don't play many modern 3D type games at all.
I have enjoyed many of the retro style games that have been coming out.
However, many of them start out great but eventually become too hard.
I like the level this game is at right now and of course, I expect it to become
more difficult as it progresses... Just don't make it infuriating please! 8)
Maybe different skill levels to choose from title screen?
I feel I've been burnt by games that start off great but eventually become
so difficult they are impossible and not at all fun, CATHEDRAL is one.
That game started off great but eventually became so stupid hard that it
was not fun at all and I gave up.
Thanks for listening and great job, I am looking forward to this game!
Please make sure to release it on ITCH.IO as I do not use STEAM.
I don't know why but many games which start on ITCH.IO seem to only
put the demo out there, but then when the game is released, they only
release it on STEAM. I think ITCH.IO deserves support. 8)
P.S. - Is there any ETA on the release date? 8)
Why is it that so often, devs abandon this place as soon as they get on STEAM?
I do not use STEAM but I do have an account and purchase games here on ITCH.IO.
Why isn't the full game available here?
You must just not be very good at these kind of games then!
Every day I play it I get farther. It has been pretty easy up till now but the portal opened and a bunch of baddies came out,
now it's fuckin' hard as Hell! I may end up having to cheat cuz I hate when a game I love suddenly becomes too difficult!
Since last message I typed here, I have unlocked many new abilities and levels. If you are really stuck, there is an entire walkthru video
now up on YOUTUBE. It will answer every single question you have! Good luck!
Okay. I assume you're playing the full game, I don't think the demo has this part. I know exactly where you are!
Have you got the fireball teleport thing yet?
Once you get it, you have to go back and go through all the areas that were blocked by the two bars before.
You will find a room where a dragon gives you tasks to complete.
I am stuck here!
I'm not stuck because I don't know what to do, I'm stuck because the difficulty suddenly rose astronomically!
It's hard as fuck! I can get through the first task and the one where you have to go to bubble form and float around catching the gems.
After that, you have to complete a section without using special weapons and it's just fuckin' frustrating as all Hell!
You hold down and bounce across the bad guys, then you have to do the double jump/sword up thing as well and it becomes a tedious
chore! I'll eventually get through it though!
The thing about this game is, you can get to many places but if you don't have the special abilities, you can't explore those places in full.
For underwater, you need the bubble transform so you can go to the top and find various items. For many places with the two silver bars
blocking your path, you need the fire teleport. Also, the big tall wall that is made of "very dry wood" can be burned down with a fireball.
Of course, I assume you have the double jump/upward sword swing. That allows you to get to some high places you couldn't get to
before as well. I hope this helps!
I love how this game links all the areas together with secret passageways that can be navigated once you get power-ups as well!
It's just how WBIMW is! This game is really ending up being one of my most favorite games of the year!
I have been waiting for MONSTER BOY but the devs have taken too long and have become sidetracked on everything but the
actual game it's self it seems - Hyping it up for consoles/ignoring PC users/etc. I hope it's good but I'm sick of waiting!
AGGELOS is better than THE DRAGON'S TRAP remake as well! It's a better game all around and that's really saying something,
considering DRAGON'S TRAP is a 1:1 remake of the original but with new graphics and a few tweaked elements.
I was never a huge DT fan anyhow, I love Wonderboy (Arcade original), Wonderboy in Monsterland (SMS,C=64,ETC.) and
Wonderboy in Monster World. I also love Wonderboy IV (I think?) which is the one where you're a girl. That game rocks!
It's a great time to be a WONDERBOY fan! There's even another game, WONDERBOY RETURNS, which I have but it's just average.
AGGELOS is turning out to be one of my favorites!!!
I WISH THE DEVS WOULD SELL IT ON ITCH.IO THOUGH!!!
NCR - U talking about the DEMO or the FULL GAME? If you don't have the time to play then I don't know what to say,
most of us want games to be as long as possible and take up many days!
Personally, part of the thing I love about games like AGGELOS is that I can play for a few hours every day.
When I get stuck, I put it down and come back later.
If the game is good enough to keep going back to, as Aggelos is, eventually I figure it out and when I do, it makes my day!
ANYHOW tell me if you're playing the DEMO or FULL GAME and explain specifically & exactly where you are and I will be glad to help.
The only issue I have with this "forum" is it reformats my text.
It seems that as soon as devs get onto STEAM, they totally ignore other mediums. I don't like that and I don't
like STEAM. This place is dead now during the time it should be the most active! But no one on ITCH.IO can even
purchase the game from ITCH.IO now! Not cool to ITCH.IO or it's users. I will never use STEAM.
I think the game is perfectly balanced! I love it when a puzzle has me stumped
for a few days and then, I finally figure it out! On the full release of AGGELOS,
this happened to me when I didn't know how to get past a wall but I had to
throw a magic ball at the lower one and hit the upper one with my sword,
then the wall came down. It was so much fun finally discovering that!
If I had simply read a cheat sheet, it would have erased the fun of trying to
figure it out by myself and then finally getting it!
Greetings! I love this game but I think it's unfair that ITCH.IO has
been ignored in favor of STEAM.
ITCH.IO is what put this game on the map and generated all the
hype over it. It's where I initially found out about it.
Its where I downloaded the DEMO from.
Now the game has been released but they have totally forgotten
about ITCH.IO, I can't believe it's still not available here.
NEWS: Support us on STEAM! <<<----- NO! I support you on ITCH.
Don't abandon ITCH.IO, release the game here already!