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A member registered Dec 19, 2017

Recent community posts

I've been patiently awaiting the sequel for what seems like forever!
I wish they'd give an update. They had multiple trailers out in 2020, been working
on it since 2019 and it has a release date of 2024! For a 2D Metroidvania! Geesh!

When will this be sold here? I don't use STEAM. Thanks! Been a fan of this demo, would like to see the finished game.

Awesome! That rocks! Thanks! Really anxious to see the game! 8)

I use Linux and normally I write a script to rebind keys for games
that don't have built in rebinding but on this particular game,
my script won't work. Are you hitting the hardware directly or
something to make the keyboard work? Can you include key
rebinding please in the final version? Thank you!

This is what my script looks like, it rebinds to WASD for control,
. for whip, / for jump and TAB for map. Then after game exits,
it changes everything back. Except it won't work on your game
for some reason, yet this is how I do all my other non-rebindable

xmodmap -e "keycode 38 = Left"
xmodmap -e "keycode 39 = Down"
xmodmap -e "keycode 40 = Right"
xmodmap -e "keycode 25 = Up"
xmodmap -e "keycode 60 = x"
xmodmap -e "keycode 61 = z"
xmodmap -e "keycode 23 = space"
setxkbmap -layout us

This game looks fun but the key binds are agitating, hitting P to escape, etc.
If you could make a downloadable version and allow key binding it looks like it
could really be a lot of fine! 8) Right now it's just too frustrating constantly hitting
P to escape menus and having to play in a web browser.

Can you make a downloadable version please?

Understood!  8)  I grew up with a C=64 and love the fact games are still being made.

Understood!  8)  I grew up with a C=64 and love the fact games are still being made.

Hello! I just bought Return of the SLIMEPIRES and really like it but
would like to know if there is a way to rebind keys in PICO-8 games?
They all always have X and C and ARROW keys and I don't like that.
I use Linux and normally I can rebind by using XEV to find key IDs and
then writing a script that uses XMODMAP to redefine keyboard, run
game, then change keys back on exit. However, this does not work with
the PICO-8 games. I have been trying to figure out how to contact you but there is no comment section for SLIMEPIRES and this is the only area I could find to comment so sorry for being off topic.
Any help would be appreciated, I'd really love to be able to rebind the keys!

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Wow! What a great looking game!
I just donated $5.00, this is definitely commercial quality!
I hope others support your work as well.
I love MINI GHOST, the PC remake that came out a few years ago,
but I never finished it because I get to a point where I've
explored the entire map and the door to the next level simply never opens, nor can I find a card to make it open.
Anyone know what I'm missing on that game?
Hopefully I'll be able to win this one, I'm looking forward to playing it on my laptop in bed for the next few nights! 8)
It's always great to see new C=64 games coming out with modern
sensibilities as it seems this has.
Great job and I hope the bug Viata mentions can be found and
fixed soon, also is it possible you could add 2 button support,
1 for jump and the other for fire & special weapon? 8)

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My joystick only jumps, no other buttons do anything.
(I can move but only jump, not sword, roll or pause.)
Also, the keyboard layout is not very good.
It would be nice for the next build to allow key rebinding
as well as joypad rebinding.
A Linux build would also be nice! Thank you!
This looks like it could shape up to be great, it is exactly
the kind of game I like! 8)

Great game but we need to be able to download it please,
playing in browser is simply not feesible.
Linux build would also rock! Excited to see where this goes! 8)

Whatever happened with this game?
It's been years. I was excited for it! 8)

Stand alone build for Linux would rock! But if not possible, at least for Windows.
And key rebinding. 8) I always rebind keys with a Linux script if the game doesn't
have it built in but I can't do that with a web game. Game looks fun though!

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I do have a pretty kick ass PC - an i5-3470 QUAD CORE @ 3.20 GHz per core with 16 GIGS of RAM and an NVIDIA GTX 1060.
It runs the game great! However, I also have a laptop which has the GeForce 8400M GS and I really love it for gaming in bed.
It is nice to have all the features cranked to high on my big gaming PC in the front room hooked to my big screen HDTV and using my bluetooth connected PS DUALSHOCK controllers,
but it's also nice to be able to play on my laptop while in bed
using the keyboard and, if needed, the option to turn off or
reduce some of the graphic features so that the game runs
better. 8)

(5 edits)

This game is great but it is stuttery and slow on my
Geforce 8400M GS Vostro 2510 laptop.
I have tried with vsync on and off as well as in lower resolutions but it makes no difference.
I realize the laptop is old but this game shouldn't need
high end specs. I run other 2D games like Axiom
Verge, Shovel Knight + SK Dig, Astalon, Alwa's
Adventure & Alwa's Legacy, Cyber Shadow, Chasm,
Dolphin emulator and many more fine.
Maybe you could add some options to turn off some graphic features (lighting, etc.?) in future builds?
That would rock! I love playing games like this in bed on my laptop. It runs great of course on my gaming system in the living room which has 16 gigs RAM, a GTX 1060 6GB and an I5 quad core but I tend to prefer smaller 2D games like this anyhow.
A Linux build would rock too!

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I don't understand why you're mentioning consoles unless you plan on releasing this on consoles?
In that case then it wouldn't be a free project anymore and you should want to
satisfy the most people. I would have paid for The Lightkeeper, it's that good. 8)
I don't think making a game require extra hardware makes sense at all if it
doesn't actually need it. New hardware can always run old things but old hardware
can't run new things. If you want the game in front of as many people as possible,
then it makes the most sense to have it run on the largest variety of hardware,
from a PC perspective. Of course with consoles you write for what is out.
The specifics of the control issues in Lightkeeper vs. Trespasser should be obvious.
The control in Trespasser is clunky, Lightkeeper's is very responsive and fast.
That's not the same as the game being slower paced, it's the control
responsiveness, hit boxing, movement, etc. It's very glitchy.
Maybe you were more used to the older language that you coded Lightkeeper
in and Trespasser simply doesn't run as smooth because you haven't learned to
tweak things to be as smooth as in the old language yet?
I understand wanting to learn new languages and I understand this is free, it's your
personal project and you can do whatever you want. Absolutely.
But the things I am noticing are there, nevertheless.
I'm a musician and sometimes when I get a new instrument, I think everything
sounds great just because it's new. It takes a while for the newness to wear off
before I'm able to objectively judge things and get to know it as well as I knew
the older hardware and become as picky, critical and fluent as I was with it.
The same goes for consoles, etc. 1st generation games are seldom as good as
the games that get made years later as people get to know the hardware and
really start pushing it to it's limits. The same with new languages, etc.
Sometimes everything we do on something "new" can appear great because it's
shiny and the newness factor hasn't worn off yet, or you work to overcome an
obstacle and once you finally get it, you're so happy you aren't looking at things
objectively from a 3rd person perspective.
I hope you don't take me wrong, I think you have a ton of skill and I absolutely
loved The Lightkeeper, but all of the reasons why I loved it are gone in this one.
This just seems unpolished and glitchy, I assume this is due to the new

Also, regardless of whether it is "preferable" to use a controller or not, some
people prefer keyboard and rock on keyboard better than controller.
What is the point in having keyboard support at all then if you don't want
people to use it? And if you offer the option, why not let us rebind all keys?
Not everyone plays the same way.
Key rebinding should allow every key to be rebinded, it isn't hard to do, I don't know what the big deal would be and why there should be a problem with not
limiting the keys allowed to be binded to?
In most languages, there are different methods you can use to grab keyboard
input at a lower hardware level (like look at keyboard interrupt memory location
to check if key is pressed rather than use scanf, etc). Switching to a method like
that is an easy solution.

(3 edits)

Why isn't this available on ITCH.IO?

I don't understand why some developers release demos on ITCH.IO,
using ITCH.IO to build up a fan base and gain hype for their games,
only to screw ITCH.IO over when the actual release comes out and
only release it on STEAM or some other DRM platform.

I will only buy games demoed on ITCH.IO on ITCH.IO.
I don't own a STEAM account and never will.

WTF? Updating Microsoft Visual Studio is not reinstalling the OS.
And plenty of games require Visual Studio updates, it is very common.
The links are right there for you, how much easier could it be?

(2 edits)

Do you have a link to the Twitter post?
I don't use Twitter but I'd love a link to any information on an update!
Also when will you be offering Timothy & the Tower of Mu on ITCH.IO ?
One of the best games of the year imho.
Also - Where do I find the key to the door at the very bottom,
on the ground to the left? I have searched everywhere!
I won the steam version but still can not unlock this small castle!

Crashes in browser (Firefox v105.0) and under WINE
on Linux just says Couldn't load project data at path ".". Is the .pck file missing? (All I downloaded was 1 exe file, there was no .pck file.)

(1 edit)

Many modern games work great on my laptop. The new Shovel Knight Dig and many other brand new games that are just released
all work fine. I could understand if the game required more advanced features but there are games that are far more graphically demanding that work fine.
Some programmers are always upgrading to the latest engines even if the game
doesn't need it, forcing upgrades that aren't necessary.
I understand the desire to want to learn the latest and greatest but it's a shame
when done on a game where it shouldn't be needed. I really loved The Lighthouse.
Tresspasser's control seems way more clunky than Lighthouse's on my big system
also, which is a GTX 1060 6GB with 16 GIGS ram and an i5 quad core.
Part of what I loved about Lighthouse was the speed and the control.
Is this just because this is still an early alpha/beta version?
Trespasser just doesn't seem as polished, smooth or fast as Lighthouse.
I love the fact it's in the same world though! 8)
I love my old laptop and am one of those people who really think most hardware
today is totally overkill, especially for the kind of games I like which are mainly 2D.
Even in 2022 I'm still able to run most of the stuff I want.
I'm against the idea that we need to just keep buying and buying new hardware
just because it's "old". Like people who keep buying new phones, etc. I don't get it.
I understand for playing big modern 3D games but I really don't like many of
those and my big system is for the few of those that I play but what I really like
are the Axiom Verge 1&2, Lighthouse, Alwa's Legacy/Adventure type 2D
Metroidvanias that my laptop can easily handle.

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The game does not work on my laptop which is older, but should
easily be able to play such a game. The laptop is a VOSTRO 2510
with an NVIDIA GeForce 8400M GS. I believe I read below
where you told another user the game requires OpenGL 4.0?

My laptop is OpenGL v3.3.0 which is able to do many games of
this kind. Is it possible you can lower the requirements to 3.0?
4.0 seems a bit steep for this type of 2D game.
It would surely bring on a lot more users.
I have a GTX 1060 on my main system that the game plays fine
on but I like to play in bed on my laptop.

The laptop plays many games that appear more graphically
demanding, such as: Axiom Verge 2, WII Emulator Dolphin,
Chasm, Steamworld Dig 2, Skellboy, Alwa's Awakening & Alwa's
Legacy and many others. I understand it's all really about what
you use to program it with but is there any way you could
possibly make a build with lower requirements that don't use
OGL 4.0 features or just allow the game to run no matter what
version of OGL the user has and put in the ability to turn off
lighting and other effects in the menus?

I really loved The Lighthouse which ran fine on my laptop and am
looking forward to going through this game. Thanks!

Why not release the alpha version here too?

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think I won the game?
I made my way to one of the lowest areas, there was a ? and I pressed up...
It gave a statement (I will not say it in case it's a spolier) and then said
"Thanks for playing!" - HOWEVER...
There are still areas I have not uncovered, all the ROCKS?
I have not gained a weapon to allow me to go through or destroy the rocks?
And I only have 6 of the 9 eggs?
Have I only encountered one of many endings? 8)

(5 edits)

Loved The Lightkeeper! Will be playing this more later on today!

One thing I notice is in key binding, there are not many keys allowed
as well as the movement is not allowed to be binded.
I usually play with WASD keys for movement and /., for jump, attack,
etc. and usually have TAB as map. I can not bind any of those keys.
I'm using WINE under Ubuntu to play and I wrote a Linux script that
takes care of all this and remaps to those keys, then changes back
when the game exits but it would be nice if better key bindings could
be put in future versions. 8)

Other than that, I'm looking forward to enjoying this as much as I
enjoyed The Lightkeeper! 8)

P.S. - I have a PS3 controller that works via bluetooth but I prefer
to play Metroidvanias/Platformers with keyboard, for me, it gives
far better control than with a controller. I think all PC games should
have key binding that allow for the full keyboard to be binded as well
as movement in order to please those of us who prefer keyboard
and have our own layouts with which we've become familiar. 8)

(6 edits)

Very good game! Exactly the kind I like!
I've almost won it! I had to write a script to rebind keys though so
for a future update, built in keybindings in the settings would be nice,
as well as a Linux build. I'm running under WINE on Ubuntu.

I like that the boss fights are doable. One of the things I hate
about many Metroidvanias is that I will love them until I get to
a boss and then it will become so ridiculously hard that I either
give up or cheat. Or it will come to a part in the game where the
difficulty level sky rockets astronomically to an extremely more
difficult level than it had been. This game has a very good difficulty
curve as well and I also love the speed of it! It reminds me of
Castle in the Darkness as far as the speed and control, though it's
nowhere as difficult as that game. Many games that are fast are
uncontrollable but this has managed many design feats - keeping
the difficulty curve steady, making the game fast but still extremely
fair and controllable and fun, logical and well laid out puzzles and
level design... 8) Great job all around!

(6 edits)

I just want to say this is one of the best games I have played in years, it's astounding that it was made with RPG MAKER. I can't believe some of the criticisms!
I think the control is excellent!
So what if the firing is a bit weird?
I found it easy to figure out and deal with.
The levels are made with this in mind and all can be won.
It's part of the retro charm imho.
I'm stuck on trying to figure out how to get the key to
the door at the very bottom left however... Any hints?
I'm tired of collecting recipes just to feed pig men and
be told "Thanks!" and given nothing in return! 8(
I've won the game but I want to unlock this door/castle!!!
Will there be a SEQUEL?????

Seems fun but need to be able to download instead of play in browser.

This game is fun but the key bindings are not at all to my liking, nor are
they on the joypad either - Triangle for hit, X for jump?
A - Could you make a downloadable version?
      I really don't like having to play in a browser.
B - Could you add key binding support?

If those two things could be fixed, it would really bring the game up a few levels!
I'm a Metroidvania addict and really like this, just need some better controls! 8)
(And downloadable!)

(5 edits)

Isn't it a bit unfair to use to gain popularity for a game but then once everyone loves it, not sell it here? I don't understand.
I don't use STEAM or consoles, I find consoles kinda pointless as I love retro
games like this one and almost all of those come out on PC.
(I actually use Linux but am able to run Windows only games via WINE.)
GOG and ITCH.IO are wonderful alternatives to STEAM, I wish they were
more supported. I realize sometimes DEVS get into contracts where they're
forced to go STEAM only but I also see plenty of games that end up doing
very well that are released on DRM free platforms like ITCH and GOG.
For example, Shovel Knight, the Alwa's series, even Gato Roboto and Dojoran,
which are 1-bit games that appear very similar to this one.
Hoping you are able to reconsider. Either way, the game looks great.

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Just won the demo. Man that was short!
Dying to play the full game now!
It reminds me of Gato Roboto and Dojoran!
Will it be released here on ITCH.IO ?
I don't use STEAM and feel it is sad when developers only release
demos of games here but then don't actually sell the full game here.
Also, will there be a Linux version?
And key rebinding? (So I don't hafta use AutoHotKey or similar!) 8)
Will be buying as soon as it's released if it's available here!!! 8)

Will this game be available to buy here on ITCH.IO ?
I do not use STEAM. Thanks.

(5 edits)

I have been following this game from the very first demo.
I finally bought it on Humblebundle for a discount, played through
it, and have to agree with the criticism I've seen several reviewers
give in that the game is simply too short.
I was emotionally engaged throughout!
The story was great, the characters and world was great, the
gameplay was great.... Everything was great!!!
Except for the fact it was too short!
After beating the final boss I expected there to be much more
left but then... Bam. The end?

All I can say to the Third Spirit Games team is this:
You have an excellent game engine already built.
An excellent world and characters and gameplay.
Please give us more content.
I waited for this game for so long, it was kinda disappointing after all
this time for it to have been so short.
Maybe you can do the "3 years later" sequel as a DLC or content
addon pack???
It seems like it would be a waste to make us wait for another year or
so for an entire new game to be made when I don't feel half the
mileage has been squeezed out of this one yet.

Thanks for listening.

(2 edits)

I agree with mrseguin, it's a shame no download available. It would be nice if you would go through your library and make all your games downloadable, I really don't like playing via web.
You have talent, I've been looking through your library and I've purchased Sector 781.
The main criticisms I have only have to do with packaging and bells and whistles, the games themselves are all great.
Those criticisms are:
Some games are browser only.
Lack of ability to rebind keyboard.
Lack of Linux port.

I think if you could fix those simple issues you might get even more fans!
Keep up the good work! 8)

(2 edits)

Just bought the game and played through it.
It's a very basic but fun Metroidvania, the kind of game I really love and just can't get enough of!

The main criticism I have is the length of the game,
it only took around 15 minutes to win it.
Other than that, a Linux version would rock, although
this does run fine under WINE, that's how I played it,
and the ability to rebind keyboard controls.

At 3 pounds, I guess it's about 1 pound per level? 8)
I'm from the U.S. and am assuming a pound is around our
dollar? I'd gladly play $10 bucks for a larger game. 8)

Suggestion to Ben James: If you make some more levels,
I'm sure I'm not the only one who would buy more.
Maybe sell it for $10 and give the people who bought this
version 3 off?

Anyhow great job!

That is excellent news!
I will be buying it as soon as it's available! 8)
Good luck with the release!

How is this game coming along? I've been following it for years, just wondering if it's close to being released? When it does get released,
please release it here on ITCH also. Many developers choose to only
put demos out here and then sell the full game on STEAM. I do not
support STEAM but I will buy a game from GOG or ITCH. Thanks! 8)

I like the game but it's just too difficult to win in 1 sitting and with no save ability, I have to give up unfortuanantly. Got to the 2nd boss. The 1st boss was hard enough, it just keeps getting more and more ridiculous. Would really be better with a save as well as an easier difficulty level.

(4 edits)

This game is fuckin' awesome.

Basically, this demo is just 1 level and it's fun as hell.
Perfect control, great playability, everything I love in a game.

Are you guys planning on expanding it into a full game?

You've already done the hardest part - working out the game
engine, control, music, sound f/x, characters and everything
else, it seems all you need to do now is create more levels.
I think it would sell for sure!

Hope you know what a gem you have here! 8)

P.S. - I play on Linux and it works fine under WINE with
wireless bluetooth controller but a specific Linux build
would rock.