graphics are so cute! I love the movement of the ducklings trailing behind mom. If new obstacles or aspects of the game got introduced over time I think that would really help create a sense of progression!
mlumlu
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The combination of trampolines and gliding with umbrellas was very fun and has a lot of potential! Level 1 was surprisingly hard. It would be great if there was some more clear completion screen once you reach the end of level 1 because I walking around unsure of where to go until the storm started and I saw that I beat it! I can see this becoming a really addicting game once you add more levels!
I really like the idea you were going for with the 3 robots with different skills and how they all had to do things to get to the last stage! The graphics were also cute and worked well with the music. I think the length of the first environment could be shortened a lot because all the walking got pretty tedious--without the description I wouldn't have known there was a 'desert' environment with the final platforms because it was so far away. I think the length could be okay if the terrain involved more jumping/platforming so it wouldn't just be holding down the arrow key, and maybe with 'shelter' areas from the rain! Also, I liked that you could repair the robots once they were damaged
This is such an amazing game, maybe my favorite I've played so far!! The gameplay loop was solid, it was a great take on the theme to extend the calm before the storm, and I loved that you incorporated all these different ways to interact with the objects. I played through all 7 days! The tutorial was also super helpful and the addition of new creatures throughout the days added a great sense of progression. If theres any teensy thing I would change is the foghorn sound is pretty loud and grating after a while of summoning new creatures :)
Thie game is amazing! The graphics, audio, everything fit perfectly together, and it's so polished! I like that it's very cutesy and calming but still gets a bit stressful once you start running out of food and water. Love the little details such as fish swimming around in the water. A tiny thing you could add is maybe some messaging during the storm because I wasn't sure if I had to wait for something or could just skip it.
The pixel art is great and the mechanics are well executed! Sometimes the level respawning is a bit difficult because depending on where the moving platforms are at the beginning of the respawn it's more difficult because the storm comes up with the same speed regardless, so maybe it would be nice to make the start of each level consistent with the position of things. Loved playing overall great job!
Really unique concept and the art fit perfectly! I liked that the gameplay was simple but implemented effectively. I think it would be great if you could somehow communicate the end goal of the game more (I assume it was to get as many viewers as possible before the camera battery ran out while not dying in the tornado)
This was such a cute game! I loved the art and music and the gameplay was straightforward and fun! I did find that sometimes I would lose my pets behind each other/the big tree and not be able to interact with them when i wanted to. I also wasnt sure when the storm would come into play because there was so much time in the first stage haha, but after the first round I got the gist
I loved the slice-of-life-y concept of this game, really creative interpretation of the theme! I enjoyed all the little tasks to do! Some more feedback would be useful during certain times--for example, I wasn't sure what to do in the apartment after clicking on everything until it transitioned to the office, and at the office I didn't know what to click on or just to wait for things to come up, or what the end goal was. But overall this was a neat little game and I enjoyed playing!
fun twist of the original dino game! You could consider making the transition from the first half to the second 'storm' half more clear since the "game over" replay button screen makes it seem like the whole game is starting over, rather than leading into the next portion. I liked the music and this was really fun to play overall!
Fun little game, great job! A couple suggestions: I thought the 'calm' part could be a bit longer, especially in the beginning, so that the player can read the upgrades as it took me a couple waves to see what all the choices were and decide. Also, it would be great if there was some visual result and consequence within the game of upgrading the decor and food of the restaurant! Like maybe instead of losing when you fail to ward off a pirate, it decreases the amount of customers you have, and the more you upgrade your restaurant the more customers you get, and your goal is to get as many customers and make as much gold as you can! This way the focus of the gameplay is more integrated with the restaurant concept (since currently the gameplay is just based on warding off pirates, the restaurant concept seems like a bonus/not as related)
great interpretation of the theme, i liked that the storm was reoccurring and you have to make good use of the 'calm' each round to survive. the refilling water cup during the storm was also clever. Movement was a bit hard to interact because the sensitivity was high, but overall i found it very engaging and fun!