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megamini009

35
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4
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7
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4
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A member registered May 20, 2018 · View creator page →

Creator of

Recent community posts

Thank you for playing.

Thank you very much for playing, im glad you enjoyed it. It means a lot.

Thank you, I enjoyed watching your playthrough a lot.

Loved the video, thank you for playing

Glad you enjoyed it.

Thank you, im very proud of it

Looking great, some very smooth animations perfect for a hack and slash game!

Stuck in an endless loop, you begin to lose touch with your reality. Is your mind playing tricks on you? Or is it this place?

If you can break the cycle maybe you can find freedom.

..............................................................................................................................................................................

Fidelity is a reality bending puzzle game where you must break free from your loop by finding all the flaws in your surroundings. 

With progressively difficult stages and a random selection system, no two playthroughs will be the same.

https://megamini009.itch.io/fidelity

If you're this far then Id like to ask you to take a look at my atmospheric puzzle game based around losing touch with reality. This game is free and is officially released and is playable in Browser or downloadable for Windows.

I've been working alone on this unique take on "Spot the difference" for the last few months and would love to reach a wider audience of like minded people.

Please don't hesitate to contact me here or on my twitter account @megamini009. Thank you for your time.

https://megamini009.itch.io/fidelity

Stuck in an endless loop, you begin to lose touch with your reality. Is your mind playing tricks on you? Or is it this place?

If you can break the cycle maybe you can find freedom.

..............................................................................................................................................................................

Fidelity is a reality bending puzzle game where you must break free from your loop by finding all the flaws in your surroundings. 

With progressively difficult stages and a random selection system, no two playthroughs will be the same.

https://megamini009.itch.io/fidelity




If you're this far then Id like to ask you to take a look at my atmospheric puzzle game based around losing touch with reality.
This game is free and is officially released and is playable in Browser or downloadable for Windows.


I've been working alone on this unique take on "Spot the difference" for the last few months and would love to reach a wider audience of like minded people.


Please don't hesitate to contact me here or on my twitter account @megamini009. Thank you for your time.

https://megamini009.itch.io/fidelity

Game is in final testing and will be released on 6th of March 2019!

Trailer!

Interesting, I liked the music tbh :)

Just had a go on it and was quite nice, runs quite smooth. Looks nice. 

Could do with some user interface, and some direction!

Hope you get on allright!

https://twitter.com/i/status/1102191745260048384


Trailer up!

Game over screen and controls made today.

New Animation and art finished today

https://twitter.com/i/status/1101043855682691072

New image with added soundtrack

New Animation complete today.

Working on making progress scenes in the game, an unravelling message over time/difficulty. 

Good fun, played it for a bit and got 16 points. 

Its quite tough! But I enjoyed that you could get some fun out of nice simple mechanics. 

I really liked how smooth it felt, personally I like playing fast games that dont make you wait around too much! 

Good work :)

Well that was pretty fun, love how angry the landlady sounds... I lasted till she got into the bedroom, but the cat wouldnt budge! 

It looks and sounds good, and I ended up trying to shoo away the landlady... shes far less stubborn than the cats.

Had a few goes at this and at first couldn't figure it out, but then it grew on me. It was surprisingly creepy. 

Anyway looks nice and enjoyed the challenge.

(1 edit)

Stuck in an endless loop, you begin to lose touch with your reality. Is your mind playing tricks on you? Or is it this place?

If you can break the cycle maybe you can find freedom.

..............................................................................................................................................................................

Fidelity is a reality bending puzzle game where you must break free from your loop by finding all the flaws in your surroundings. 

With progressively difficult stages and a random selection system, no two playthroughs will be the same.

To play, simply search the rooms for the flaw, when found click to continue to the next, tougher problem.

..............................................................................................................................................................................

...............................................................................................................................................................................

I've been making a "spot the difference" style game with a random selection system that will select objects within the room and change their appearance, starting off with radical changes and progressing to more difficult to spot minor differences. 

This will hopefully ensure that during your play throughs there wont be a "cheat sheet" as such, as every stage will be different.

Its a dark theme that I hope will provoke some thoughts.


...............................................................................................................................................................................

Art for main game room at the moment is finished, and most of the game mechanic is programmed, working out some difficulty issues and updating older sprites.

Will be working on some sound dialogue scenes over the next few days.


Updates to follow.

Tbh i quite liked the visuals of it, apart from the placeholder heh :) So i played through and i liked the challenges, thought it was quite tricky but still enjoyable! 

Would like to see where it goes! 

aside from that think it looks pretty cool, like the look of the mechanics :)

gifs look really nice tbh, agree with another poster about lava colour being a a bit too bright. 

But wit the new animations and the corners etc it looks a lot better for sure.

Really liked the art, caught my eye so had a play through :)

Yeah i think i needed a little work on the HUD tbh, so that cameras, mini maps etc aren't getting into the way. 

And originally the stats screen was supposed to be an interactive control for the store, opening new checkouts, calling for help etc, but those features kind of got dropped off.

Well i still enjoy the concept of the game, I want to come back with a fresh attempt in the future, but for the mean time ill work on some other projects to improve my skills.

Im working on something quite different at the moment which I intend to post about soon, just finishing up some pieces first!

Thanks again for the feedback, i take it all on board and will surely implement it in future works! 

That sounds good, will be interested to see how it turns out!

I did like that it focused on the mech, it gives the game a different feel to another survival wave game, that being said it is true, you do get the hang of it after a few goes. Will the mechanics also be getting more difficult as the player progresses in some way? 

As for whether holding shift and the mouse being hard or exhausting; I didnt find it particularily difficult and personally I found it made the mech feel more interactive. If you let go of the button its like you're letting go of the Mech's sticks, it makes it more important, I would but up for trying a 'press to activate' but I have a feeling that it will feel too easy then,  or at the very least a little less interactive.

Hope that helps!

I just had a couple of goes at it, managed to get to wave 5, its quite an interesting mechanic tbh, makes what would be a normal shooter a bit more complicated. I did enjoy it, I felt like I was more focused on controling the mech than anything else.

That being said I didn't feel like it was too overwhelming, I was able to still survive (If not that long) and learn how the mech worked. Maybe its just because im right handed, but I felt like it was easier to use the mouse than the keyboard, So I ended up using the mouse for all the buttons instead tying to use WASD for the left 2 buttons.

I think some adjustments to the buttons might need to be made, I found myself clicking the button around 3/4 times before hitting the right part and activating it.

I think it works tbh, its something new and interesting. Would like to see more!

Hey, thanks for giving it a go! Glad you enjoyed it! Lol you need to keep an eye out for those spills :P

I appreciate the feedback! Its my first game so had to learn a lot as I went along, including cameras and cutscenes. 

The initial plans were for 7 levels that got progressively tougher, but after some thought im decided to make it a mini game with a bit more rng implement, each playthrough will have random 'Scenarios'.

Im hoping to come back to this game and make it fresh following the original plans, but once i have a bit mpre expierence.

But im still open to input and feedback! So sure please feel free to get into details! 

Thanks again for playing :)

Thats good, ive had a couple more goes at it but need to get into the hang of it really, again I like the style and humour in it, will be keeping an eye out for updates!

I just had a quick go on it and it has a nice style already, runs quite smooth and could be good. Tbh I think its worth finishing the game even if you just fill it out with a menu/tutorial hints etc, just so you have another finished game in your portfolio.

The gameplay and art is already there, id say make it a cut down version of your original plans but still finish it as a mini game.
Up to you though!



Hey, I just read through the page and gave the prototype a go and I wanted to say I like the concept.
I think it has the potential to be quite fun and have an interesting take on exploring the solar system!
I liked the little story about Neil and is unfortunate becoming of gifts.

After testing it for about 10 mins or so, I felt like it was quite hard to land the long jumps, maybe im just new to the runner genre but I found it quite frustrating lol maybe needs adjusting?

I hope to see more of this soon!

Just played through, got to wave 34 with 1915 kills :) I liked the art style and felt it went well with the music. 

I liked how the weapons progressed, I ended up with some sort of triple barreled rocket launcher which was pretty awesome.

Nicely made, I enjoyed the controls and the difficulty curve, hoping for some new levels to be added in the future maybe?

Just finished, I liked the art style, and it gave me a challenge, took a few attempts but managed it in the end :)

So i've been working on this little project for a couple of months now, It's my first game so i've been learning each aspect of game development as I go along. I've got to a point now where I'd like some feedback for the actual gameplay and the game in general.  So i've made a playable prototype! 

In this prototype you can play through a repeatable level with different outcomes depending on how you handle problems.  
Its not much but you can get a good 5 or so minutes play out of it (depending on if you try again for a better score).

Anyway I would really appreciate some overall feedback of the gameplay and it would be great to hear how you get on with the game, i.e if it is easy enough to pick up, understandable at a glance, etc.

I should mention that ofc this is a prototype and the final product will have a overhaul of new graphics and more mechanics will be implemented, etc.

https://megamini009.itch.io/checkout-supervisor