Great idea, great execution, a nostalgia trip with a fun twist
Max Maletin
Creator of
Recent community posts
Wow, this game looks great! Pixelized look combined with this pallete feels like it's from 1994, and I love it. Title screen is great, and I see it more and more when I get a bit impatient and try to speed up. Keeping it alive ain't easy.
If I had to nitpick, it would be really cool if the body was moving more and more with each inserted organ. It would also be cool if I could finish it without any health loss :)
Not surprized at all to see another great little game from you, keep up the good work!
Ok, so first of all the sad part. I haven't seen a final screen after my first playthrough. It was just black. But on the bright side, i had to play your game again!
Honestly, this game is too good for a game jam. It just works. Graphics and gameplay and everything. I was real cautious, but then i died and realized that game doesn't reset, which is a good call for a story driven game. Double jump helps too, saving you from spikes and other dangers. I'll be honest, at first i thought that ability was flatulance based. Until i got infinite jet pack. My bad.
All of that, best boss battle in the history of videogames, and soundtrack still manages to steal the show. So yeah, excuse me, i'm gonna go spam the link to everyone i know.
Oh my god those sound effects! Quite a wonderful game overall, great music and replayability thanks to randomized levels, lovely visuals. Goal and controls were quite clear too. The only thing missing is a scoreboard, but i have no idea how would i implement it for a jam game. I guess we could use a comment section. Am i the bounciest spider on the block or what?
OMG, I absolutely love it! Your art is so good it's ridiculous, and it's duck knights! Tournament music! Constant quacking! You literally pick up speed! Of course some technical polish wouldn't hurt, like a big seamless collision in the end. Do that, make a mobile build where you tap left and right side of a screen, and you'll have a solid mobile game in no time!
I expected some mind bending puzzles and wasn't disappointed. Great puzzles design, really nice looking visuals that made your screenshots stand out. Haven't encountered any bugs, everything just works, so great coding too!
My only complaint is that you can't rotate cube along camera's forward axis. Oh, and cancelling one move would be nice, even though there's no way you'd be able to implement that during game jam