It does not have official Steam Deck support at this time, but a player has informed me that it seems to completely work. I have not tested it myself, but will when I can!
Matzerath
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I do like it as a 'figure it out' item, but I will provide some insight.
*SPOILERS*
The horseshoe reveals where the seed pod (bullet) is in the chamber of the banana gun (in Royale Mode). The banana gun chamber moves counter clockwise, so use that as a guide to what the Horseshoe is showing. Horseshoe pointing straight up (when tips are glowing) is 'this shot is fatal'.
The thing is, your opponent can see the horseshoe as well, so you both know where it's at in the rotation. The computer players know when they're in a losing situation, and will spin if they have a spin left. They'll also take advantage of the bullet being ready on their turn. (One character doesn't care as much about such things, and may screw up)
So - you can rob an opponent of their spin; you can find out the next shot is your winning shot and use it; or if you use it AFTER an opponent spins, if it's not in the final part of the rotation, you can set up the turns so your opponent is doomed.
Disadvantage is you get shot because of bad counting, or you have to use your spin (if you have it) to save yourself.
It's not as straightforward as 'Shoot Other With No Penalty', but there's a useful strategy that can guarantee a win under the right circumstances.
It's on the list! While I'm focusing mostly on wrapping up the story loop, I've set up the 'Orange Royale' mode to the point where local multiplayer can be soon implemented, which then sets the stage for pulling off the more technically challenging online multiplayer! It's something I've never done before, but I'm definitely aware of Godot's (and Steam's) tools to assist. When I start making headway I'll definitely be posting about it.
The original release was completed in Unity, before I started developing exclusively with the Godot Engine. I have actually migrated graphics and basic gameplay to Godot, but put development on the wayside to focus on other projects. I feel the release available here is pretty feature complete, but I definitely would love to revisit the game in the future! It was one of my first popular Flash games back in the day, so I like to keep it kickin'.
There are many layers of secret lore with Orange Roulette, but I adhere to the George Miller 'loose lore' strategy. Current canon is oranges being held captive for a sinister game by the evil apple overlords. The orange main character seems trapped in a recurring nightmare or losing his sanity as his opponents become more surreal, the scenario changes, and so on. Can he truly escape? Will the game developer finally add a slightly more happy ending? Only time will tell!
I checked the 'sensitive content' tab in MetaData for my new game Orange Roulette -- it's not Hentai or sexual in any way, it's just a scary Roulette game. Apparently doing this made all the adult content on Itch.io viewable from my account. I initially thought there had been a sudden takeover of porn games on the site! I turned the tab off today and all the porny stuff disappeared. The look of the 'Popular' and 'Top Seller' categories was VERY different for several days ha ha.
This is a fantastic variation of the 'Russian Roulette' formula! The detailed but lo-fi nightmare-look to everything is awesome. I have trouble keeping track of the remaining shells in each round, but I realize that's a personal problem and not a game problem, and perhaps a warning that I should try to avoid this scenario in real life!
Hi! I posted the page and file for my new paid game 20 days ago, it still doesn't come up on search. I read the doc and as far as I can tell did everything I was supposed to. This is my second game on itch.io. The link is here:
https://matzerath.itch.io/a-dream-about-a-room-with-4-doors
Sorry to bug with this recurring topic, I waited for a change but so far as I can see nothing has happened. Thanks for your attention!