Matthew Alan Estock
Recent community posts
Thank you! Though I am able to build an Ubuntu version (using GameMaker Studio 2), I currently don't have the means to test it. Unless there was a big demand for it (and the game in general), I would consider it, but at this moment it's not going happen.
Again, thank you, any interest in my work makes me happy. ☺
While I can't quite afford going to GDC or PAX, I'm happy that leafo & itch.io recognizes that this is the case for most indie developers. Alas, our games are worth the attention and still need to be seen!
Kingdom Bash™ is a couch multiplayer game set in a fantasy world. Throw a party and encourage friends as they team up or demolish each other in fast-paced, retro-styled action. Fast-paced solo, co-op, and versus gameplay involves players fighting with or against each other using a variety of one-hit-kill weapons, all the while avoiding dangerous traps and lethal monsters.
Currently, Kingdom Bash is only available at itch.io! Go grab the demo & let me know what you think!
Thanks & keep supporting passionate indie developers!
I was thinking WASD + Arrows, along with shift & space for attack & dash, and control for item swap. Does that seem workable?
I fear keyboard gameplay will not be as easy or enjoyable for players, which is why I still stand by my gamepad recommendation.
I'm sorry you feel that way. Were you able to play with a controller? I'm looking to include keyboard controls, however, the game being a "twin-stick shooter"-style, I fear keyboard gameplay will not be as easy or enjoyable.
Do you have any suggestions? I was thinking WASD + Arrows, along with shift & space for attack & dash.
Will do! Navigating menus (such as player-select) is weird when the game needs to check for controller (and keyboard) input independently. Also, though I will implement keyboard support, gamepads are still heavily recommended.