Hi all! Michael here.
I'm trying to get multiplayer up and running soon (I'm about 75% there until I can put the beta put). Unfortunately, I'm going to be preoccupied for a couple weeks (I'm taking FLAMBERGE and FRIENDGUN to GDC and spending some time in LA afterward).
In the meantime, feel free to chat me up about the game if you have any comments/questions/feedback/etc.
I'll try to get back to you in a timely manner (sorry if not right away).
Here's an FAQ for the most pressing questions I get asked:
When will the game be released?
I program the game alone, and since sales don't pay the bills, I often have to step away for long periods of time. 2019 has been really good so far, but I can't make a release date promise until I'm much closer to finished.
Is there a demo?
There is! On Steam. It's quite far behind in its design, so I haven't put it on itch yet. I'll release a more up-to-date demo with my next big build release I think.
How big/long will the game be at release?
- 6 chapters
- 7+ hours long
- Some side content
- ~64 unique abilities over ~56 classes (most of these are already done or prototyped)
Any platforms planned other than PC/Mac/Linux?
I'd like to publish FLAMBERGE for mobile if possible (the click and drag interface works well with touch screens). I also have a developer license for Nintendo Switch, so I'll be moving to publish there as well.
Feel free to contact me via email (firstname.lastname@example.org) or Twitter (@hydezeke) as well.