I'm afraid to say that I have been far too busy this past week with uni and visiting family, and I haven't managed to put something together that even resembles a game! I don't think it would be good for me at this point to work myself into the ground to produce something in time (and I don't think the organisers would want that either!) I don't think I will be entering anything, but I'm going to carry on with my project anyway in my own time. It possibly will fit in with the Slow movement ethos - what was said in one of the workshops about slowly revealing details about characters really resonated with me - so I may be entering this project idea into the Slow Game Jam on itch.io, which is in a few weeks' time. I'm really gutted, as I've been so excited about this jam and the potential it offers for forms of resistance. So thank you for creating this, and I'm hoping that there will be a repeat in the future.
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I've just released my first game for the Finally Finish Something Game Jam. It's a small endless runner, where you play as a dinosaur chasing after a thief who has just stolen your picnic food (including houmous, of course). You have to chase after him and throw falafels, so you can get your food back.
I'd really appreciate it if you could check it out. It's only small and quite silly, but I'm still very proud that I've finally managed to complete something.
I've just published my entry to the jam. It's called 'Give Me My Houmous!', and it's an endless runner. You're a dinosaur who just wants to have a picnic, but your houmous has been stolen. It's the first game I've managed to finish, so please check it out and feel free to give me feedback if you have time!
I'm really short of time this month, but am hoping to make some kind of endless runner similar to the one on Google Chrome. You'll be playing as a vegetarian dinosaur who has just had their houmous stolen :( So you need to chase after the thief and throw things at them. Weird concept which I only came up with today...