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matiaspalumbo

46
Posts
1
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A member registered Aug 16, 2024

Creator of

Recent community posts

Really cool experience! Great sound, amazing artwork and very solid core gameplay. One thing I would have liked is for the wall not to stop you so hard. Still, the game feels very polished and there is evidently a lot of attention to detail. It's all very whimsical in the best way. Love the room to change your skin tone. Congrats!

Cute and cozy experience! Probably would have liked the upgrades to have a description, but they were still understandable. Well done!

Undeniably beautiful! Had a really great time running with the pack at the beginning of each loop and then going my own way. Superb art and sound/music, and a simple but solid learning curve. Congrats!

Cool game! Reminiscent of Flow for mobile hehe. The gameplay is 100% intuitive and the sound design effective. Well done!

Well done! Very cute style and solid gameplay!

Congrats on finishing in Era 3, that's the best we managed as well! And thanks for the suggestions, I could definitely see this becoming more of a roguelike and having your score become a currency to improve future games. As for being able to change the game speed, this is 100% something we would have also liked but sadly didn't have enough time to implement. Glad you enjoyed the game nevertheless :)

Very cool game! Maybe would have liked the ball to go a bit faster, or feel a bit lighter. In any case, cool spin on the Balatro premise. Well done!

We always like to add a copious amount of juice lol. Glad you enjoyed it!

Glad you enjoyed it! :)

Awesome to hear that! Glad you enjoyed it :)

Cool spin on the mini metro type games! The theme is very strong and the boosts make it a really enjoying and satisfying experience

Cool game! I found it a bit tough to get started (I bought a fishing rod and couldn’t find a place to sell it for a profit) and I would have liked a more cohesive font, but overall a really well rounded entry! Well done!

HILARIOUS!!! Really loved the boss’ quirks and comments. Also I found it really cool how after feedback you get sent to the main menu. Really well done! 

Excellent idea! I also thought about making something in a 'planetary' scale and playing with gravity, but ended up going a different way. Only wish there were more levels, extremely fun!

This was great! Maybe a bit short but overall extremely polished and a very clever idea, congrats!

Absolutely stunning. Very sharp dialogue and a surprising amount of good worldbuilding. This team clearly has talented writers with cool ideas :) One small thing, some words on the scale kept producing a rather annoying ringing sound throughout part of my gameplay, probably due to some physics collision issue. Also, at some point a word fell off the scale without any particular reason, and it may have affected the ending calculation. Other than that, hats off to you guys. Amazing piece of art.

Cool game! I'd like a more clear hurtbox for the blob, sometimes I was sure I was far enough from the yellow food but it still decreased my health. Other than that great work!

Glad you liked it and thanks for playing!

Thanks :) glad you enjoyed it!

Thank you for playing! In the early stages, the only way we could eliminate 'bad' enemies was to strategically cash in a good score and then get rid of the enemies by hitting them with a low-score ball (so it didn't hurt your points very much). That was definitely less than ideal and we felt like some mechanic was missing. When we came up with the ability to hit enemies (and smash them against each other) it 100% clicked and made the game tons more fun. Thanks for the feedback!

Thank you, this means a lot :D Glad you enjoyed it! (and five singularities is a great score, congrats!)

Very, very cute :) I feel like it could be a bit longer, but in any case this is a Game Jam. Really enjoyed it and particularly liked the art style, simple but charming. One (very small) piece of feedback would be to perhaps ignore the key input of the direction opposite to which you're going, as a 'mercy' of sorts to the player (i.e. not count Left input as instadeath if I'm going Right, just ignore it). It happened to me one or two times and it feels like something that hinders the experience (there's already a bunch of possible ways to die lol). All in all, there's a lot to explore with this idea in terms of design: more skills, more enemies, etc. I feel like you can go to a bunch of cool places with this idea. Congrats!

Really enjoyed it!  Amazing art, and the game is simple yet tons of fun. Vamos carajo!

Very cute art style! I found even the easy mode tough, probably because of the other chickens' AI being constantly a bit too aggressive, but I understand that balancing this requires a bunch of time and this is a 4-day jam. Regardless, very clever idea!

I like the Celeste vibes, and the dialogues are very clever and thought-out. I did find the game frustratingly tough, particularly the first spiked wall with the not-so-close checkpoint. But it speaks to its artistic quality that I didn't want to give up in order to meet the other characters and progress the story :)

Incredibly clever yet very simple core mechanic, it's not every day you see one of those :) Very cute art style as well, and really liked the hints system. Congratulations!

God I love clicker games. I spent a lot of time on this one. Excellent design and visuals, and really liked the twist with the fish pool! One thing to note, the fishes per click get way too behind in magnitude to the fishes per second you can buy. It's just a matter of balancing things out, though. Excellent game!

Very cute art style and sound! Maybe this is just me, but I had a bit of trouble distinguishing the different arrows as fast as I would have liked when things got quicker. Maybe it would be useful for each type of arrow to have a more distinct style (colors? shapes? maybe just draw the arrow shape and not the square frame?), which could make the player be faster and play longer. Great game!

Glad you had fun! Top 100 would be absolutely bonkers :D

We definitely want to take this one further and add a bunch of stuff, hehe. Thanks for the feedback and glad to hear you enjoyed it!

Thank you! Really glad to hear you liked it :)

Extremely polished and visually beautiful! Got stuck for way too long on level 1-5 and couldn't progress in the end, but I may simply be dumb hehe. Great package!

Yay! Thanks :)

Visually stunning and extremely polished! I think there's a bug (or feature?) where you can connect to blocks diagonally instead of to the sides. In any case, it was a fun thing to discover and leverage in the puzzles. Excellent game!

Really glad you enjoyed it :) About the excessively long trail, we discovered the bug (that makes it way longer than intended) after exporting the build and it looks like it sometimes happens and sometimes doesn't. We think it might be related to fullscreen but haven't really looked into it yet. We're sorry if this hindered your experience and really appreciate the feedback!

Very clever idea! The movement through the projectiles works great and is satisfying. Good game!

Really enjoyed it all the way to the end! Very well thought-out turret types (especially the ionizator), and the upgrades that linked turrets with resource machines was a nice addition. Maybe a bit laggy towards the end, but great game nonetheless!

Deeply enjoyed it. Stunning ambiance and visuals. Maybe it was a bit too short, but given that it's for a game jam and some of the puzzles took me a decent while, it's definitely fine. Congrats on this piece of art!

Oof, that sounds rough. It's definitely an ambitious concept, I'm glad you were able to finish the game despite the setbacks. Again, looks great!

yep, sure. I felt that the process of deciding which items to craft was a bit straightforward: you craft the most expensive item in the shop that you can craft, then you move to the second most expensive, and so on. At least that's what I found myself doing, but on second thoughts it might be because I didn't really focus on optimizing a particular resource when picking cards at the day's end