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Scorch & Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3008 | 3.062 | 3.455 |
Enjoyment | #3407 | 2.740 | 3.091 |
Overall | #3786 | 2.794 | 3.152 |
Creativity | #4769 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
So the projectiles or fireballs in this game are scalable, meaning you can scale them small or big. The scale can change the use of fireballs, like small fire balls use less mana and provide more recoil to traverse area efficiently while large fireballs require large amounts of mana but can cause lot of damage to guards and required to click buttons. So u need the projectiles to be "Built to Scale" to traverse the levels of game, so my game fits the theme.
Development Time
(Optional) Please credit all assets you've used
Scorch & Scale is my entry for the GMTK Game Jam 2024, created in just 48 hours on the theme "BUILT TO SCALE."
Trapped and crippled by a cunning knight, you play as a resilient wizard with broken legs, unable to walk. But all is not lost! Armed with your trusty wand, you must shoot scalable fireballs to navigate through challenging levels, overcoming obstacles and enemies that stand in your way.
The twist? These fireballs aren’t just weapons; they’re your only means of movement. Scale your projectiles to create platforms, destroy barriers, and outsmart your foes. Master the art of scaling fireballs to traverse treacherous terrain, from towering cliffs to bottomless pits. Each level challenges you to think creatively, combining precision and timing to progress.
Features:
Unique Scaling Mechanic: Fireballs can be scaled up or down, affecting their power, speed, and utility.
Challenging Levels: Navigate a series of increasingly difficult levels that test your mastery of the fireball mechanic.
Immersive Soundtrack: Experience the magical world with an atmospheric soundtrack that heightens the tension.
A Race Against Time: Can you escape the knight’s trap and reclaim your freedom?
Controls:
Left Mouse Click: Aim and shoot fireballs
Hold Left Click: Scale fireballs
Dive into this fast-paced, puzzle-platformer where your wits and reflexes will be tested to their limits. Will you harness the power of fire to escape, or will the knight’s trap be your end
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Comments
Game is pretty fun and mechanincs are nice! had a bug with projectiles going in the opposite direction I was facing and mana regen could be a bit faster, but except this it was a smooth experience, good job :D
Thanks for playing the game man!
I really like the game mechanic and it was fun to play! Things that I found improvable are mana regeneration speed and camera. I think mana is regenerating so slow which breakes the flow of the game and some traps are too hard to see. You just need to die couple of times to see them and repeat the level. But I had fun playing the game and I think it has potential to attract speed run enthusiasts with couple of tweaks. Well done mate!
Thanks for playing the game man!
Pls rate my game and leave any suggestions if u want.
Wizard Gang! :) This was an absolute pleasure to play I love the movement and weapon being one in the same, even if the backstory is midly horrifying haha. The graphics and music are very nice, I can't believe you managed this in 48 hours :o very impressive! The only feedback I have is in regards to the mana, I found it depleted very quickly and I had to wait to move again which was a little bit frustrating but nothing gamebreaking, Great job overall!
Thanks for playing the game! I actually came up with the backstory last minute and said ChatGPT to elaborate. Actually I got a lot of feedback about mana issues. I wanted to ask did u spam the fireballs or use it kinda strategically. Because when I did play testing ig I got good at the game due to so much play testing and actually didn’t have mana issues. Pls respond if u can. Thanks again for playing!
It wasn't so much an issue, and I admit I may have used it up quicker than I should haha, not really spamming though I dont think, but I mean the replenish rate is a tad too slow when you do run out :) The mechanic works perfectly other than that tiny thing! I understand the playtesting phase making you good at your own game, when I was playtesting mine I did a lot of perfect runs but then tiny game balance things come to the surface, for a game jam though its not the end of the world :D
Thanks for replying! I will try to balance it after the rating period ends. The playtesting thing and getting perfectly good at your game just blinds me to these minor issues.
A very nice take on the scaling theme and an overall joy to play! Only complaint is having to wait around for mana to come back, maybe it can be if you are actively casting and/or in the air mana doesn't come back but after landing make it recharge quickly?
Thanks for playing the game! I actually added mana system so that player just doesn’t spam the projectiles to clear level. The idea you gave is neat and actually good, I will try to add it after the rating period ends.
I had seen similar movement mechanics before but adding the shot charge is a nice way to stay in the theme. Nice work.
Thanks for playing the game! I actually played this kinds of game where it is like shoot to move and i really wanted that mechanic to fit with the theme. So i added the scalling projectiles mechanic to game.
The game looks amazing and has a good concept, although unfortunately the gameplay can be a bit frustrating. The mana system doesn't do a ton except make you wait for it to recharge, and the camera often doesn't show you what you need to see. I could never tell if a pit had the end in it or spikes that would kill me. Also when you fall, your character goes to a spot where you can click below, so you can't thrust upward. So if this pit you went down has, spikes, you can't do anything to dodge them. Other then those two things, it was a great game.
Thanks for the response mate!
Very clever idea! The movement through the projectiles works great and is satisfying. Good game!
Thank you for playing!
I spent a good 15 minutes playing (I beat all but the last level... guess im a noob)
The game is really well done! The wall texture look great.
I did find a bug where occasionally the player would stop in mid air as though there were invisible platforms. I couldn't find a way to consistently cause this to happen though.
I really like the weapon and the movement being the same mechanic. Really well done!
Thank you for checking out my game! I will look into the bug after the rating period ends.