I am an average Godot programmer and average at pixel art, looking to make a game idea I've had come to life.
The concept revolves around you being a hero, protecting a city from various villains in boss battles. You begin the game by picking your bloodline from 3 different roots:
- One bloodline with higher stamina reserves, meaning they can use attacks more frequently
- One bloodline with a wider skill tree, meaning they can use a greater variety of attacks
- The final bloodline with the greatest mastery, meaning they can go into attacks with greater depth (more special abilities)
The aim of the game is to learn as many skills as you can and build your hero to your liking, e.g: you might find hidden npcs that teach you powerful skills.
Obviously, this concept is subject to significant change.
I am not looking for a very experienced artist, programmer or composer, just someone with some decent knowledge and ability.





