I'm sorry my display name is Master Sak but my username is mastersak_80567, on discord.
Master Sak
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Hi, working on a game called EGO, a psychological game inspired by Undertale, where you aim to escape a different world to return back to your own realm.
Currently there is no music, but the whole game is based around emotions so a relaxing background track/emotional theme would fit the game perfectly.
If you would like, I could send you an early version of the game to play and experience for yourself.
If you are interested, you could reply here or add me on Discord (Master Sak).

Hi, I am working on a game called EGO, a psychological game (made in Godot) with various endings, like Undertale. It is meant to be a unique experience where you must always be alert, or risk being trapped forever.
Currently, while playing the game you could probably hear a pin drop 😓, there is no music whatsoever.
I really need music for the dungeon that you are trapped in the beginning.
No one except me and my brother have played the game it is still in early development (but playable) so if you want a copy I could send it to you 😊.
I was wondering if you would be interested in a project like this?

Hi, I am working on a game called EGO, a psychological game (made in Godot) with various endings, like Undertale. It is meant to be a unique experience where you must always be alert, or risk being trapped forever.
Currently, while playing the game you could probably hear a pin drop 😓, there is no music whatsoever.
I would really like electro swing for boss battle music, as well as music with fairy-tale vibes for the labyrinth (the first area you are trapped in), and maybe one more for the final boss.
No one except me and my brother have played the game (still in early development), so if you want a copy I could send it to you 😊.
If you are interested, you can add me on Discord (Master Sak). Hope you enjoy your projects!

I am an average Godot programmer and average at pixel art, looking to make a game idea I've had come to life.
The concept revolves around you being a hero, protecting a city from various villains in boss battles. You begin the game by picking your bloodline from 3 different roots:
- One bloodline with higher stamina reserves, meaning they can use attacks more frequently
- One bloodline with a wider skill tree, meaning they can use a greater variety of attacks
- The final bloodline with the greatest mastery, meaning they can go into attacks with greater depth (more special abilities)
The aim of the game is to learn as many skills as you can and build your hero to your liking, e.g: you might find hidden npcs that teach you powerful skills.
Obviously, this concept is subject to significant change.
I am not looking for a very experienced artist, programmer or composer, just someone with some decent knowledge and ability.
Beastbound is a game where you play as the monster. You used to be human, before you were cursed by the evil king, banishing you to the level of monsters. During the day you will be hunted by humans, but at night you are safe to explore and discover the beauty in the land (including other monsters).
You have to mine different ores to upgrade your pickaxe, alongside finding various unique weapons in different human settlements.
So far I have added randomly spawning ores, weather effects, health and resource gathering. There are 4 different biomes so far: moss, desert, grass and snow. Please put your ideas in the comments below!
I am currently developing a survival game called Beastbound, a game where you are a monster being hunted down by humans. The story is that you used to be human, and you were cursed by an evil king. The aim of the game is to find the randomly spawning palace, defeat the king and reverse the curse. During night you are safe, but during the day you are hunted by the various human classes.
I am currently struggling with the best method to market my game. I've posted on youtube and reddit, yet the impact has been very low. Is there any consistently useful method to market your game?






