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martinfsmith

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A member registered Apr 21, 2023 · View creator page →

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I uploaded a Unity game built for the WebGL platform, and configured it in ITCH as Full Screen. 

When I run it on IOS (iPad) the canvas is trimmed on the L and R sides. 

The sizing works correctly when run on Win10/Chrome. 

Is there a fix in ITCH (or Unity) for this? Is it a known issue?   

Is it likely it will work better if I generate another Unity build targeting the IOS platform?

Thanks in advance for advice or info!

Progress!  I can see the Trailer on my iPhone and iPad when I click on the cover image in my Collections.  (Still not showing up on my Win10 Chrome laptop.)  

Anyhow the basic question is answered: the Trailer link I provided definitely works! 

Thanks!

Thanks for the reply. Maybe I'm being dense but I don't see the Trailer I thought I included -- I see description of the game, and I can play the game, but I can't see how to review the Youtube video intro I specified as a trailer, to verify that it's working as a Trailer. Sorry about the image below but I can't seem to suppress it when I paste the link here . . . 

Not ready to publish but I’d like to check if and how the trailer will appear and work when it is published. Is this possible?

Trailer is on YouTube, btw. 

Thanks!

If my game is Restricted, how can I preview the Trailer? 

Sorry to be dense, but how does the Trailer feature work? I assumed that was a video player or that it leveraged whatever video player was on the user device,   vs. just being a link to YouTube or Vimeo. Since my original question I have discovered that AWS S3 can be configured to support CORS, BTW. Thanks!

Total newbie here, so please be gentle!

Can I store my Trailer video on AWS S3?  The options seem to be YouTube or Vimeo, but I was wondering whether there is a video format spec that I could render my video in to run it from generic storage like AWS. 

Thanks!