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Unity WebGL viewport on IOS

A topic by martinfsmith created May 06, 2023 Views: 317
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I uploaded a Unity game built for the WebGL platform, and configured it in ITCH as Full Screen. 

When I run it on IOS (iPad) the canvas is trimmed on the L and R sides. 

The sizing works correctly when run on Win10/Chrome. 

Is there a fix in ITCH (or Unity) for this? Is it a known issue?   

Is it likely it will work better if I generate another Unity build targeting the IOS platform?

Thanks in advance for advice or info!

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