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Marsh_Toast

63
Posts
8
Topics
2
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3
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A member registered Oct 02, 2021 · View creator page →

Creator of

Recent community posts

Left me wanting more, the game is very well crafted, art, audio, and gameplay are very polished. I enjoyed it a lot!

Glad you enjoyed! Thanks for pointing out the brightness, the darkness is definitely an issue.

I enjoyed it a lot, the entire thing really cute and polished.

Thank you so much, sorry about the darkness!

The game is really unique and easy to pick up, love the small number of diverse enemies that keep the player engaged and moving.

I apologies about the brightness, thank you for playing!

Thank you for playing, for the guard's view I first measured if the player was close enough to the guard, and if the guard was facing the player(had a 45 degree cone of view, and 90 in the final level), then if the distance and direction conditions were both met, the guard will cast a ray cast toward the player and only begin to chase the player if nothing was in the way(ignoring items like glass). While chasing the guard doubles his view cone and loses interest in the player after a few seconds of not seeing him. I'm sorry about the brightness, I should've realized that everyone wouldn't know the layouts as much as me and a brighter experience would've been better.

Loved the diverse amount of levels, easy controls, and fun to play! I could definitely see a younger me spending hours on every level trying to 100% everything.

i love cta

Hell yeah

Glad you enjoyed, I felt having the guard chase you and giving a chance for the player to run away felt better than instantly losing when caught. I loved drawing all the panels for the tutorial and happy you liked it. I'll definitely check out your game when I have the chance!

this is tuff as heck dude, goated game, 10/10 would play again. blender is my fav weapon fr.

just wanted to say good luck 👍

good luck! i would recommend having an extremely small scope/idea. one that would be able to implement easily. i would also try to finish early so you can fixed bugs and add polish.

Keep scope like very small, extremely small, because your ideas may take weeks to make in reality.

"never a bad idea to try something new" - master oogway or som

some tips for the next jam you host,

don't reveal the theme(s) until start of jam,

be clear and precise when writing the rules, for example the voting/rating portion of the jam is not stated well. are the contestants voting or are there judges?

keep the page clean and nice looking, a way of doing this is having contrasting text from the background, following a theme, and having a nice font for text, header, title, etc.


that's all i got, can't wait for the jam!

read up there dummy

lemon

this is fire

Thank you, my bad.

It says no team members and so I was wondering if others can give feedback during development.

Thanks for the feedback, i'm glad you had fun!

press k

Yeah for some reason 8 was not working well in all my test, and was what i was trying to fix before submitting. Most of the bugs though I "think" are in levels 5-12. Thanks for the update!

Yeah when you click multiple times too fast sometimes it breaks, i might add the character descriptions in the description though. Thanks for playing!

you cant you only click

(2 edits)

INVEST IN MINES EARLY GAME, THEN SPAM HOUSES ON THE BEACH
10/10 love feeling helpless
User:ME

thanks

Thanks alot

Thanks, for the suggestions.

Thanks for playing!

Thanks for playing and for saving the dog!

I might make a full version and finish all my ideas. Thank you for playing I will try your game! :)

thank you some much, I kept thinking I failed, cause I didn't finish all my level ideas and stuff but now thanks to you all I feel accomplished. Thanks again. 

im not that great at art, though I think it was pretty good. Thanks for playing! 

I will take that moment! Thank you! 

I will play it later today! 

thank you for enjoying my game! I will definitely try yours! 

you can hope