Great idea, this could do really well! It could use a slightly easier learning curve though. With some work I can see this being good on mobile.
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The trick is to collect the four stars you can, then see which two you need to get rid of. Then the bigger trick is surviving long enough to be able to finish. ;)
I had a blast chatting with you on discord as well! Can't wait for next year(or hopefully half a year).
Interesting concept, I like it. Blocks could be locked to the Z-axis with constraints for better gameplay(making it a bit easier to kill the enemies), but I did like how it looked when they fell off the landscape.
From what I've managed to nail down, it's the distance between start point and end point(or collected object) that affects what I've called the "phase through bug". Usually, while travelling, they do collect. It's the odd times when the distance is just so that they don't. It's due to how I handle movement.
I've mitigated it as best I could in the time limit, it used to be way worse.
Pretty good game, I made it over two minutes after failing within a minute the first time. The text was a little hard to read(Kenny.nl AKA AssetJesus has some good free CC0 pixel style fonts), and I wish we could restore the poles in some way, losing a key one makes fixing the grid in 5 seconds difficult lol, maybe money gained slowly for keeping power on, but they cost a lot to fix.
Great idea could really become a nice little strategy game with a few tweaks, it could use some tool tips for what the extractors/nukes do, and what kind of effects crashing into planets actually does. Very pretty as well.