Hey, thanks for trying out my game, the bug should be fixed by now. Can you try again ? :)
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We're glad you enjoyed it!
And thanks a lot for the feedback, I didn't realize that the swinging thing was part of the hitbox. For the defeat screen, it's true, I wish we had more time to fix all these bugs.
Thank you for playing our game and commenting on it!
We're glad you liked it, I think our programmer Manus made a great job at balancing the game. To know you failed once and then were able to win the second time is a confirmation of that to me :D
Interesting game, at first I was disoriented because the game plays itself, and you have to wait to act, but in the end, it's the part that I enjoyed. It's a slow pace kind of game and the music going with the rhythm works perfectly. It got a bit predictable too fast but overall, It's a cool game!
You are actually a really good video maker, really enjoyed your devlog!
I'm going to try your game now.
If you want to try mine, maybe you have already
It's this one : https://itch.io/jam/blackthornprod-game-jam-3/rate/900285
Hi, my game isn't per say narrative but it takes place in a rich environment where you can imagine many stories, check it out, it might interest you :)
I was frequently getting out of the game because of clicking out of the monitor, but overal, the game looks great, the models texture looks really cool. The sounds were really done as well I think!
It took me longer than I thought to get it but once I was able to play the game correctly, I really enjoyed it. It's very original and it fits the theme so perfectly!
Really cool entry
and the general atmosphere with the visuals, sounds, and music is sweet
I agree with you that it is good for us, young developers to learn marketing, and it is what it is.
However, I'm not sure the rate4rate system is actually a marketing strategy that we will benefit from in our future. (But what do I know? Maybe... I actually don't know what I'm talking about, I'm not an expert)
For anyone reading this, I don't mean to send a bitter/judgmental message. I'm genuinely questioning and I'm curious if actually the people who do the rate4rate maybe agree with this. And they do it against their will.
In general it felt to me that the week was a bit too much of ("look at me!" , "look at my game") than focusing on other people's games.
My guess is we don't really want that but we do it anyway because we're scared that the people who do it will overshadow our games.
In my case, I did it, because I thought that I had no choice, because of that. And I didn't really like focusing so much on promoting my game than actually enjoying all of your games.
Because there are actually some gems here and there in you have done guys :)
it's my first real game jam and I didn't know how the rating period would be. I'm a little bit surprised of the amount of effort we need to do be seen. I didn't expect we had to do that.
I did that effort in the first days, but mostly it makes me question if this is how it should be (the things like "rate my game and I'll rate yours") and how could it be different.
It feels that amongst the most rated games, we have a mix between really good games and really strong marketing games, and of course a mix between the two.
Let me know what do you think
(That being said, I had the best two weeks in a long time, making a game is such a great pleasure and getting to play games after for an entire week is the best reward)
I just love this music! Nice game, I like that you can grab the ball in mid-air and still redirect it! Cool game!
That'd be cool if you would like to check my game