Awesome work! I left a proper review but couldn’t post a link to my final solution, so here is it.
***** HEAVY SPOILER *****
Thank you for your comment, I will keep that in mind.
The game is a complete experience: explore the cavern, find the treasure, go back home. The “getting lost” is part of the experience since it’s a cavern after all. I wanted to add glowing flowers to help the adventurer along the way but I didn’t have time.
Unfortunately the game crashed on me mid-way. The opponent played a sparrow when I had no seeds on the board.
Overall I enjoyed the game a lot. I’m a fan of deck builders and the game could be definitely improved and become very enjoyable. There should be a way of attacking an enemy card with multiples cards, because right now sometimes you get block for a while and it slows down the pace of the game. Maybe having multiple cards of the same type attack all at once?
Thank you for playing my game!
To answer your question:
Jr pna vasre gung W. Sbegva vf gur ivpgvz sebz gjb pyhrf.
Gur obql sbhaq va “Pbvapvqrapr be Naavirefnel?” vf urnivyl qvfsvtherq - jr pna nffhzr fur jbhyq or rnfvyl vqragvsvnoyr. N ivyyntr “pryroevgl” creuncf?
Va gur ornhgl pbagrfg negvpyr, jr yrnea gung W. Sbegva ybfg gb F. Yécvar rira gubhtu fur jnf ynfg lrne’f jvaare. Fur nyfb fnlf urefrys gung fur unf n havdhr - rnfvyl vqragvsvnoyr - snpr.
Thank you, I really appreciate it! The workable space was a bit small but I wanted the player to have the feeling of “too many articles to look at”. I had an idea to have boxes you had to open to take out articles and that you could used to organize yourself, but I ran out of time since I only decided to participate in the jam in the last week.