Is Taiwan going to be added?
Mania
Creator of
Recent community posts
Fun and easy to use palette changer, thanks for making it. If possible I'd like to request a few features to the Palette Builder:
- Revert a single palette color back to its base color
- Copy a single palette color (hue, saturation, value) and paste it as a value to another
- Option to always display the base sprite in the preview panel
This was an interesting game. It had a surprising amount of depth into it (haha). I like the sense of exploration in a way that you don't know what's ahead of you as you venture further down. The gameplay was fine but could've used some refinement.
Some tips:
- Give the user time to stop and read instructions. The starting screen about controls automatically goes away in a few seconds so the first time I had to exit the game and come back to it. The same issue comes across in the mini-game about memorizing patterns. On first time I was just looking at the patterns thinking what is this, and only after realized it was a memory game.
- The memory game had 2 similar shaped symbols (the big and little 'O'). Be vary of doing something like this.
- The goal of the game isn't obvious. At first I was trying to catch fish, but couldn't. Then I was trying to catch the glowy things but ended up chasing them as they all swam away. Only at some point I noticed the separate lure button.
- After the memorization mini-game you had to go towards the target. I didn't get this at all. Was it another mini-game? I pressed towards the creature but the vessel didn't move. In the end the mini-game stopped and I had caught the creature. I don't know what happened.
All in all great job for a game jam. I see you ended up submitting 4 minutes before the deadline haha. So maybe you just didn't have time to refine some of the things.
Great idea, executed well. I gave up on level 2 because I'm too stupid for this game lol. I think the first levels should have hints or more guidance on how to play the game so you get the 'thinking right'. A couple of things that shouldn't probably happen is the player and the light being able to drop from the play area. Other than that it's a neat little game for puzzle lovers!
I tried the stretch tool again and I guess I misunderstood it. The dialog says it's a "pull tool" so I thought you could make the glass longer by stretching it from the ends. I missed or forgot what it says about bending the glass. If you plan on extending this I would recommend having instructions available when using the tool because it's quite easy to forget what was said (like in the gas minigame).
This is amazing, so far the best out of the jam for me by a huge margin. It told a beautiful story along with some unique gameplay elements. Few things that could've been better:
- The stretch tool felt janky and impossible to use. I opted out of this for all the works
- The blowtorch should have an on/off button because it's impossible to go into small spaces when it burns everything else along the way
- Zoom would be handy since I often grabbed wrong parts of the tube
- I didn't understand the gas minigame but somehow got through them.
With all that said this could actually be a real commercial game if expanded more. Great job!
I haven't played anything like this before I think haha. It's definitely NEON! Cool music. To be honest I had a really hard time navigating to the goal because the camera was constantly rotating. I'm not sure if that was intended or not but it made me just randomly circle around until accidentally stumbling to the finish.
Looking at the submissions I don't really see any indication of said "abuse". Secondly, even if you had a game that you've worked for longer what are the odds that it fits the Neon theme? Finally, you're required to submit the project file (probably winners only) which may reveal to YoYo Games if the project has been worked for longer.