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This is amazing, so far the best out of the jam for me by a huge margin. It told a beautiful story along with some unique gameplay elements. Few things that could've been better:

  • The stretch tool felt janky and impossible to use. I opted out of this for all the works
  • The blowtorch should have an on/off button because it's impossible to go into small spaces when it burns everything else along the way
  • Zoom would be handy since I often grabbed wrong parts of the tube
  • I didn't understand the gas minigame but somehow got through them.

With all that said this could actually be a real commercial game if expanded more. Great job!

Wow! That's some high praise! Thanks!! Very glad you enjoyed the story and the uniqueness of our gameplay c:

Could you explain a bit more in detail what trouble you had with the stretch tool? Totally agree on the blowtorch on/off, will be a consideration for the future. As for zoom, I guess most people who participated in the jam can agree that window/screen/view/camera sizes can be complicated in gms, the best we could do in the time we had was allow you to resize the window and full-screen it. A UI scale feature will definitely be a consideration for a future version though. For the gas minigame, you had to keep the red lines inside the blue zones, maybe old Yeye could have explained that better though hahah.

Thank you for very much the feedback, we plan on hopefully turning it into a free browser game if possible, so keep an eye out for that :D

I tried the stretch tool again and I guess I misunderstood it. The dialog says it's a "pull tool" so I thought you could make the glass longer by stretching it from the ends. I missed or forgot what it says about bending the glass. If you plan on extending this I would recommend having instructions available when using the tool because it's quite easy to forget what was said (like in the gas minigame).