finally a bug! i will fix this soon.
mango-ki
Creator of
Recent community posts
interesting! thank you for your findings and videos (and your fanart! absolute cinema. peak, even.)
JuJuAdams' Input library would be the cause of the input spam issue. hopefully just updating it will fix it, but if not, I'll raise an issue in the developer's community Discord.
I will also look into the other issues and hopefully fix them soon. your post is greatly appreciated, and I'm glad you enjoyed the game! (hopefully big boi is okay,,)
blep!
thank you for your thoughts and your speedrun strats! regarding the control setting, I had trouble getting input reading from the save file to work with the Input library, so I unfortunately had to scrap it, which from an accessibility point of view is very frustrating. as you found out though, you can use external programs to rebind controls, so it's not all too bad
some other notes:
the levels on GameBanana were made with an older version of Forever, and won't load correctly unless you patch their mod.json as outlined here. I agree with how annoying it is that there isn't a lot of user content for the game - that was one of my main goals for it's longevity past beating the main campaign, alongside multiplayer, which doesn't seem to get a lot of use at the moment either. but time will tell!
the game should be saving chat logs on your end in the game's folder. the game does this both ways for both the client and the server. the crash you mentioned when joining your own server seems to be a simple oversight and should be patched soon. (given that barely anybody hosts on the master server it's no wonder we became aware of this bug just now) EDIT: patch 1.1.0.2 has fixed this issue!
unfortunately the chat window is unscrollable. creating scrollable UI components in GameMaker by code (which is still essentially how you do it) is pain and I'd rather use Godot.
thank you again for your review!
the first crash with Big Boi is a weird GameMaker variable unset bug that happens with some players which has been present since launch, which I still haven't figured out the cause of. the game was subsequently patched to save your progress by the time you reach that second half of ACT 1 in case the crash occurred, which is why you could relaunch and proceed normally
the minimizing issue could just be a WINE quirk, but I haven't tested it myself. when I tested the games again on Windows 10 though during the Cat.dll patch, this didn't happen to me
the second "restore.asm" issue may be as simple as checking if an additional space or return character is present in the file (in fact in your second screenshot I can see an extra return on line 20, maybe try removing that!). saving the file with UTF-8 encoding may also help if you haven't done so already
so looking up your account on the Forever Network I can see that your country flag is HK (Hong Kong). that error message is essentially saying it couldn't find the flag for HK. after checking the available flag sprites, there is no flag for HK either
I would patch this straight away, but annoyingly I'm also working on a netcode rework at the moment which will take some time, so this among a few other things won't be fixed until that's finished. I could however change the country code on your account temporarily to "XX" until this is fixed?
- the lack of i-frames is intentional. this is also the case in multiplayer, which is the main reason it's present
- yeah they uh. they do that! because they can
- the fragment trinket is intentionally difficult to get, but with some practice you can get it!
aside from that, some serious issues with the game should hopefully be fixed in 1.0.0.9. thank you for your input, though!
not sure why this happens sometimes, but make sure you're not running the game from a folder synced up to OneDrive, especially since Windows 11 automatically syncs up user folders to OneDrive
also make sure you're not running the game straight from it's .zip archive, and that you've extracted the game to a folder somewhere on your computer (that isn't synced to OneDrive!).
I just realised, taking a closer look, you've only beaten 5 out of 6 levels, and I forgot to add the 6th level to the Replay Mode...., oops
will add Level 6 to the list soon for the next patch! you should only need to SS this level next, and then Minori should be unlocked.
EDIT: new patch is live, issue should be resolved.







