remapping controls currently isn't implemented in Forever, due to difficulties with getting such a system to work with Input. however, you can use a third-party program to remap controls for the game. here's one such program: https://sundaylab.itch.io/keymapper
mango-ki
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if you lose the password to your account, you will not be able to recover it, and I cannot recover it for you either as all passwords are hashed. but, I could transfer the previous account's progress over to your new one, so if you can, reply with the name of the new account and I might try to transfer the old progress over.
EDIT: I found your new account, I've just updated its progress with the old account's progress. I hope this helps!
for the future, remember to write your password down somewhere, like in a password manager, or a notebook!
there are currently no plans to port this game or the other Catto Boi games to Linux due to several DLL dependencies that are built only for Windows.
there might be a third-party program out there that could fix your RPC problem, though. just found this one in a search which could help: https://github.com/EnderIce2/rpc-bridge
thank you for the reports! most of these bugs should now be fixed in version 1.1.2.1.
the only one i couldn't fix was the background clearing issue. it already has conditions which should check if the background sprite isn't the one set in the room editor's background layers, but it doesn't seem to work. i will need to investigate it sometime later though.
- have you selected "Load mods" in the Extras menu?
- have you set "loadModsOnStartup?" to "yes" in conf.txt? can you make sure that "loadModFolders?" is also not set?
- what are the exact contents of the mods folder? this might not make a difference but maybe try removing the "PLACE MOD ZIPS HERE.txt" file and see if that changes anything
interesting! thank you for your findings and videos (and your fanart! absolute cinema. peak, even.)
JuJuAdams' Input library would be the cause of the input spam issue. hopefully just updating it will fix it, but if not, I'll raise an issue in the developer's community Discord.
I will also look into the other issues and hopefully fix them soon. your post is greatly appreciated, and I'm glad you enjoyed the game! (hopefully big boi is okay,,)
blep!
thank you for your thoughts and your speedrun strats! regarding the control setting, I had trouble getting input reading from the save file to work with the Input library, so I unfortunately had to scrap it, which from an accessibility point of view is very frustrating. as you found out though, you can use external programs to rebind controls, so it's not all too bad
some other notes:
the levels on GameBanana were made with an older version of Forever, and won't load correctly unless you patch their mod.json as outlined here. I agree with how annoying it is that there isn't a lot of user content for the game - that was one of my main goals for it's longevity past beating the main campaign, alongside multiplayer, which doesn't seem to get a lot of use at the moment either. but time will tell!
the game should be saving chat logs on your end in the game's folder. the game does this both ways for both the client and the server. the crash you mentioned when joining your own server seems to be a simple oversight and should be patched soon. (given that barely anybody hosts on the master server it's no wonder we became aware of this bug just now) EDIT: patch 1.1.0.2 has fixed this issue!
unfortunately the chat window is unscrollable. creating scrollable UI components in GameMaker by code (which is still essentially how you do it) is pain and I'd rather use Godot.
thank you again for your review!
the first crash with Big Boi is a weird GameMaker variable unset bug that happens with some players which has been present since launch, which I still haven't figured out the cause of. the game was subsequently patched to save your progress by the time you reach that second half of ACT 1 in case the crash occurred, which is why you could relaunch and proceed normally
the minimizing issue could just be a WINE quirk, but I haven't tested it myself. when I tested the games again on Windows 10 though during the Cat.dll patch, this didn't happen to me
the second "restore.asm" issue may be as simple as checking if an additional space or return character is present in the file (in fact in your second screenshot I can see an extra return on line 20, maybe try removing that!). saving the file with UTF-8 encoding may also help if you haven't done so already
so looking up your account on the Forever Network I can see that your country flag is HK (Hong Kong). that error message is essentially saying it couldn't find the flag for HK. after checking the available flag sprites, there is no flag for HK either
I would patch this straight away, but annoyingly I'm also working on a netcode rework at the moment which will take some time, so this among a few other things won't be fixed until that's finished. I could however change the country code on your account temporarily to "XX" until this is fixed?







